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Goblin Malice

At the start of any goblin's turn, you can spend Malice to activate one of the following features.

⭐️ Goblin Mode (3 Malice)

Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

❇️ Tiny Stabs (5 Malice)

Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

🌀 Swamp Stink (7 Malice)

The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

  • ≤11: 5 poison damage; the creature is weakened until the mist disappears.
  • 12-16: The creature is weakened until the mist disappears.
  • 17+: No effect.