Goblin Malice¶
At the start of any goblin's turn, you can spend Malice to activate one of the following features.
⭐️ Goblin Mode (3 Malice)
Each goblin in the encounter gains a +2 bonus to speed until the end of the round.
❇️ Tiny Stabs (5 Malice)
Each enemy in the encounter takes 1 damage for each goblin adjacent to them.
🌀 Swamp Stink (7 Malice)
The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.
- ≤11: 5 poison damage; the creature is weakened until the mist disappears.
- 12-16: The creature is weakened until the mist disappears.
- 17+: No effect.