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Griffon
Beast, Griffon - Level 2 Elite Mount EV 16
2
Size
9
Speed
80
Stamina
2
Stability
5
Free Strike
-
Immunity
Fly
Movement
- -
With Captain
-
Weaknesses
+2
Might
+2
Agility
-1
Reason
+1
Intuition
+2
Presence

🗡 Claw Swipes (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage; the griffon can shift 1 square
  • 12-16: 10 damage; the griffon shifts up to 2 squares
  • 17+: 13 damage; the griffon shifts up to 3 squares

Effect: If this ability is used as part of the Charge main action, the griffon can grab one of the targets

🔳 Crack the Earth

Area, Ranged Maneuver
📏 3 cube within 8 🎯 Each enemy in the area

Special: The griffon must be flying and must have a creature or object grabbed.

Effect: The griffon flies up to half their speed toward the ground, then sends the creature or object they've grabbed hurtling down. The creature or object hits the ground to turn the area into an impact crater, and takes falling damage that can't be reduced in any way.

Power Roll + 2:

  • ≤11: 4 damage
  • 12-16: 6 damage; A < 1 push 3
  • 17+: 9 damage; A < 2 push 4; prone

🔳 Wing Buffet (3 Malice)

Area Maneuver
📏 4 x 2 line within 1 🎯 Each creature or object in the area

Special: A target object must be size 2 or smaller.

Power Roll + 2:

  • ≤11: Push 3; A < 0 the forced movement is vertical
  • 12-16: Push 4; A < 1 the forced movement is vertical
  • 17+: Push 5; A < 2 the forced movement is vertical

❗️ Zephyr Feint (1 Malice)

- Triggered action
📏 Self 🎯 Self

Trigger: The griffon takes damage

Effect: The griffon halves the damage, ignores any nondamaging effects associated with it, and shifts up to 2 squares

⭐️ Beast of Prey

While grabbed by the griffon, a creature has a double bane on the Escape Grab maneuver.

⭐️ Steady

Any power roll that could knock the griffon or their rider prone takes a bane.