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Hobgoblin Bloodlord
Goblin, Hobgoblin, Humanoid, Infernal - Level 6 Leader EV 32
1M
Size
6
Speed
180
Stamina
2
Stability
7
Free Strike
Fire 6
Immunity
Teleport
Movement
- -
With Captain
-
Weaknesses
+4
Might
+2
Agility
+2
Reason
+3
Intuition
+3
Presence

🗡 Soul Sword (Signature Ability)

Magic, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 11 corruption damage; P < 2 bleeding (save ends)
  • 12-16: 16 corruption damage; P < 3 bleeding (save ends)
  • 17+: 19 corruption damage; P < 4 bleeding (save ends)

2 Malice: Each target is marked until the end of the encounter or until they die. The bloodlord's allies gain an edge on strikes against any target marked this way. The bloodlord can have up to three targets marked this way. If they mark a new target who would exceed the limit, the oldest mark ends.

🏹 Take Point!

Ranged Maneuver
📏 Ranged 10 🎯 One ally

Effect: The target moves up to their speed and can use a signature ability.

❗️ An Army From Blood (3 Malice)

Ranged Triggered action
📏 Ranged 10 🎯 The triggering creature

Trigger: A non-minion hobgoblin within distance takes damage.

Effect: Three hobgoblin recruits manifest from the target's blood into unoccupied spaces adjacent to the target.

⭐️ Infernal Ichor

When the bloodlord is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the bloodlord takes 3 fire damage.

⭐️ End Effect

At the end of each of their turns, the bloodlord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way

☠️ Advance! (Villain Action 1)

Area -
📏 10 burst 🎯 Self and each ally in the area

Effect: Each target gains 10 temporary Stamina and can move up to their speed. Then each non-minion target can make a free strike.

☠️ Skulls Abound (Villain Action 2)

Area, Magic -
📏 3 aura 🎯 Self

Effect: Until the end of the encounter, the bloodlord surrounds themself with a storm of flying skulls. Any enemy who enters the area for the first time in a round or starts their turn there takes 8 corruption damage and takes a bane on their next power roll until the start of their next turn.

☠️ I Am Fire! I Am Death! (Villain Action 3)

Area, Magic -
📏 5 burst 🎯 Each enemy in the area

Power Roll + 4:

  • ≤11: 5 fire damage; P < 2 2 fire damage, push 2, prone
  • 12-16: 5 fire damage; P < 3 7 fire damage, push 3, prone
  • 17+: 5 fire damage; P < 4 10 fire damage, push 5, prone

Effect: Until the end of the encounter, the bloodlord is wreathed in black flames. Whenever any adjacent enemy grabs the bloodlord or uses a melee ability against them, that enemy takes 5 corruption damage.