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Hobgoblin War Mage
Goblin, Hobgoblin, Humanoid, Infernal - Level 5 Elite Controller EV 28
1M
Size
5
Speed
120
Stamina
0
Stability
6
Free Strike
Fire 5
Immunity
Hover, teleport
Movement
- -
With Captain
-
Weaknesses
0
Might
+2
Agility
+3
Reason
+2
Intuition
+2
Presence

🔳 Hellfire (Signature Ability)

Area, Magic, Ranged Main action
📏 3 cube within 10 🎯 Each enemy in the area

Power Roll + 3:

  • ≤11: 5 fire damage; M < 1 weakened (save ends)
  • 12-16: 9 fire damage; M < 2 weakened (save ends)
  • 17+: 11 fire damage; M < 3 weakened (save ends)

Effect: Before using this ability, the war mage can teleport a creature within 10 squares of them up to 2 squares.

🏹 Enchantments of War

Magic, Ranged Main action
📏 Ranged 10 🎯 Two allies

Effect: Each target gains 10 temporary Stamina and has a double edge on their next power roll. The war mage can spend any amount of their current Stamina to increase the temporary Stamina each target gains by an equivalent amount.

🔳 Unhallowed Ground (3 Malice)

Area, Magic, Ranged Maneuver
📏 5 cube within 10 🎯 Special

Effect: The war mage consecrates the area and causes it to smolder until the end of the encounter. The area is difficult terrain and an enemy in the area has fire weakness 10.

❗️ Magic Siphon

Magic, Ranged Triggered action
📏 Ranged 10 🎯 The triggering creature

Trigger: A creature within distance uses a magic ability.

Effect: Any damage dealt or Stamina regained from the creature's ability is halved. The war mage regains Stamina equal to the remaining damage dealt or Stamina regained.

⭐️ Infernal Ichor

When the war mage is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the war mage takes 3 fire damage.

⭐️ Despair, You Who Face Death

Any enemy within 2 squares of the war mage has a −2 penalty to saving throws.