Hobgoblin War Mage¶
Goblin, Hobgoblin, Humanoid, Infernal | - | Level 5 | Elite Controller | EV 28 |
---|---|---|---|---|
1M Size |
5 Speed |
120 Stamina |
0 Stability |
6 Free Strike |
Fire 5 Immunity |
Hover, teleport Movement |
- | - With Captain |
- Weaknesses |
0 Might |
+2 Agility |
+3 Reason |
+2 Intuition |
+2 Presence |
🔳 Hellfire (Signature Ability)
Area, Magic, Ranged Main action 📏 3 cube within 10 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 5 fire damage; M < 1 weakened (save ends)
- 12-16: 9 fire damage; M < 2 weakened (save ends)
- 17+: 11 fire damage; M < 3 weakened (save ends)
Effect: Before using this ability, the war mage can teleport a creature within 10 squares of them up to 2 squares.
🏹 Enchantments of War
Magic, Ranged Main action 📏 Ranged 10 🎯 Two allies Effect: Each target gains 10 temporary Stamina and has a double edge on their next power roll. The war mage can spend any amount of their current Stamina to increase the temporary Stamina each target gains by an equivalent amount.
🔳 Unhallowed Ground (3 Malice)
Area, Magic, Ranged Maneuver 📏 5 cube within 10 🎯 Special Effect: The war mage consecrates the area and causes it to smolder until the end of the encounter. The area is difficult terrain and an enemy in the area has fire weakness 10.
❗️ Magic Siphon
Magic, Ranged Triggered action 📏 Ranged 10 🎯 The triggering creature Trigger: A creature within distance uses a magic ability.
Effect: Any damage dealt or Stamina regained from the creature's ability is halved. The war mage regains Stamina equal to the remaining damage dealt or Stamina regained.
⭐️ Infernal Ichor
When the war mage is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the war mage takes 3 fire damage.
⭐️ Despair, You Who Face Death
Any enemy within 2 squares of the war mage has a −2 penalty to saving throws.