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Human Bandit Chief
Human, Humanoid - Level 3 Leader EV 20
1M
Size
5
Speed
120
Stamina
2
Stability
5
Free Strike
Corruption 4, psychic 4
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+3
Agility
+2
Reason
+3
Intuition
+2
Presence

🗡 Whip and Magic Longsword (Signature Ability)

Magic, Melee, Strike, Weapon Main action
📏 Melee 2 🎯 Two enemies or objects

Power Roll + 2:

  • ≤11: 8 damage; pull 1
  • 12-16: 12 damage; pull 2
  • 17+: 15 damage; pull 3

Effect: Any target who is adjacent to the bandit chief after the power roll is resolved takes 3 corruption damage.

2 Malice: This ability targets one additional target.

🗡 Kneel, Peasant!

Melee Maneuver
📏 Melee 1 🎯 One enemy
  • ≤11: Push 1; M < 1 prone
  • 12-16: Push 2; M < 2 prone
  • 17+: Push 4; M < 3 prone

2 Malice: The ability takes the Area keyword, loses the Melee keyword, and is a 1 burst that targets each enemy in the area.

❗️ Bloodstones

Magic Triggered action
📏 Self 🎯 Self

Trigger: The bandit chief makes a power roll.

Effect: The bandit chief takes 5 corruption damage and increases the outcome of the power roll by one tier. This damage can't be reduced in any way.

⭐️ End Effect

At the end of each of their turns, the bandit chief can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

⭐️ Supernatural Insight

The bandit chief ignores concealment if it's granted by a supernatural effect

☠️ Shoot! (Villain Action 1)

Area -
📏 10 burst 🎯 Each artillery ally in the area

Effect: Each target makes a ranged free strike.

☠️ Form Up! (Villain Action 2)

Area -
📏 10 burst 🎯 Each ally in the area

Effect: Each target shifts up to their speed. Additionally, until the end of the encounter, while the bandit chief or any ally is adjacent to a target, they have damage immunity 2.

☠️ Lead From the Front (Villain Action 3)

- -
📏 Self 🎯 Self

Effect: The bandit chief shifts up to 10 squares. During or after this movement, they can use their Whip and Magic Longsword against up to four targets. Additionally, one ally adjacent to each target can make a free strike against that target.