Skip to content
Human Blackguard
Human, Humanoid - Level 1 Leader EV 12
1M
Size
5
Speed
80
Stamina
2
Stability
4
Free Strike
Corruption 2, psychic 2
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+3
Might
+2
Agility
+2
Reason
0
Intuition
+2
Presence

❇️ Zweihander Swing (Signature Ability)

Area, Weapon Main action
📏 1 burst 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: 3 damage; M < 1 slowed (save ends)
  • 12-16: 6 damage; M < 2 slowed (save ends)
  • 17+: 8 damage; M < 3 slowed (save ends)

Effect: One ally within 10 squares can make a free strike.

1 Malice: One ally within 10 squares can use their signature ability instead.

🏹 You!

Ranged Maneuver
📏 Ranged 10 🎯 One enemy

Effect: The target is marked until the start of the blackguard's next turn. The blackguard and each of their allies gain an edge on abilities used against targets marked by the blackguard.

⭐️ End Effec

At the end of each of their turns, the blackguard can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

⭐️ Supernatural Insight

The blackguard ignores concealment if it's granted by a supernatural effect

❗️ Parry!

Melee Triggered action
📏 Melee 1 🎯 Self or one ally

Trigger: A creature makes a strike against the blackguard or an ally adjacent to them.

Effect: The damage is halved.

☠️ Advance! (Villain Action 1)

- -
📏 Self 🎯 Self

Effect: The blackguard shifts up to their speed. During or after this movement, they can use their Zweihander Swing twice.

☠️ Back! (Villain Action 2)

Area, Magic -
📏 5 burst 🎯 Each enemy in the area

Effect: The blackguard slides each target up to 5 squares.

☠️ I Can Throw My Blade and So Should You! (Villain Action 3)

Area, Magic, Ranged, Weapon -
📏 3 cube within 5 🎯 Each enemy in the area

Effect: The blackguard uses their Zweihander Swing against each target. Each ally within 5 squares of the area can then make a free strike against a target (one target per ally)