Human Storm Mage¶
Human, Humanoid | - | Level 3 | Platoon Controller | EV 10 |
---|---|---|---|---|
1M Size |
5 Speed |
40 Stamina |
0 Stability |
5 Free Strike |
Corruption 3, psychic 3 Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
0 Might |
0 Agility |
+2 Reason |
0 Intuition |
+1 Presence |
🏹 Lightning Bolt (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 15 🎯 One creature or object Power Roll + 2:
- ≤11: 7 lightning damage
- 12-16: 10 lightning damage
- 17+: 13 lightning damage
5 Malice: The ability loses the Ranged and Strike keywords, takes the Area keyword, and is a 10 x 1 line within 15 that targets each enemy and object in the area.
🔳 Gust of Wind (3 Malice)
Area, Magic Maneuver 📏 5 cube within 1 🎯 Each enemy and object in the area Power Roll + 2:
- ≤11: Slide 2; M < 0 slowed (save ends)
- 12-16: Slide 4; M < 1 slowed (save ends)
- 17+: Slide 6; M < 2 slowed (save ends)
Effect: The gust of wind disperses gas or vapor and extinguishes any flames, including supernatural effects.
⭐️ Arcane Shield
Any melee ability targeting the storm mage takes a bane.
Additionally, whenever the mage takes damage from an adjacent enemy, the enemy takes 2 lightning damage, and if they have R < 1 they are pushed up to 2 squares.
⭐️ Supernatural Insight
The storm mage ignores concealment if it's granted by a supernatural effect.