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Human Storm Mage
Human, Humanoid - Level 3 Platoon Controller EV 10
1M
Size
5
Speed
40
Stamina
0
Stability
5
Free Strike
Corruption 3, psychic 3
Immunity
-
Movement
- -
With Captain
-
Weaknesses
0
Might
0
Agility
+2
Reason
0
Intuition
+1
Presence

🏹 Lightning Bolt (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 15 🎯 One creature or object

Power Roll + 2:

  • ≤11: 7 lightning damage
  • 12-16: 10 lightning damage
  • 17+: 13 lightning damage

5 Malice: The ability loses the Ranged and Strike keywords, takes the Area keyword, and is a 10 x 1 line within 15 that targets each enemy and object in the area.

🔳 Gust of Wind (3 Malice)

Area, Magic Maneuver
📏 5 cube within 1 🎯 Each enemy and object in the area

Power Roll + 2:

  • ≤11: Slide 2; M < 0 slowed (save ends)
  • 12-16: Slide 4; M < 1 slowed (save ends)
  • 17+: Slide 6; M < 2 slowed (save ends)

Effect: The gust of wind disperses gas or vapor and extinguishes any flames, including supernatural effects.

⭐️ Arcane Shield

Any melee ability targeting the storm mage takes a bane.

Additionally, whenever the mage takes damage from an adjacent enemy, the enemy takes 2 lightning damage, and if they have R < 1 they are pushed up to 2 squares.

⭐️ Supernatural Insight

The storm mage ignores concealment if it's granted by a supernatural effect.