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Lightbender Malice

At the start of any lightbender's turn, you can spend Malice to activate one of the following features.

⭐️ Silent Prow (3 Malice)

Each lightbender acting this turn can teleport up to their speed as a move action and attempt to hide as a free maneuver, all until the start of their next turn.

⭐️ Duplicate (5 Malice)

Each lightbender acting this turn can create a duplicate lightbender in an unoccupied space adjacent to them. The duplicate is indistinguishable from the lightbender except by supernatural means, has 1 Stamina, and has the lightbender's speed. A duplicate acts on the lightbender's turn but can take only move actions. Once per round before or after using an ability, a lightbender can trade places with any lightbender duplicate.

❇️ Everything the Light Touches (7 Malice)

Each lightbender in the encounter shines radiantly, distorting the senses of any enemy within 5 squares of them. Each affected enemy makes a Reason test.

  • ≤11: The target doesn't have line of effect to any lightbender (save ends).
  • 12-16: The target doesn't have line of effect to any lightbender (EoT).
  • 17+: No effect.