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Lightbender

Lightbenders prowl deserts, plains, forests-any sunbathed wilderness where they can take advantage of the adaptations that make them skilled daylight predators. This monstrous creature's fur bends and refracts light from the surrounding environment, producing mirages that distract and confuse their prey.

Hidden Hunters

At a distance, a lightbender looks akin to a regular lion, but closer inspection reveals their glowing eyes, iridescent mane, and a pair of lashing tails spiked with refractive crystals. The lightbender's pelt magically warps light around them to disguise their movement, letting them teleport while leaving behind a past visual imprint. Unsuspecting prey rarely realize they're staring at an afterimage of the lightbender until the predator pounces.

Ghostly Echoes

Lightbenders can also bend the sounds they make, enabling them to almost completely disappear during a hunt. Many can delay their footsteps to slip into a silent prowl, while others might throw a guttural trill across a field to lure prey out of hiding. The lightbenders' illusory mastery was said to inspire several techniques taught to shadows within the College of the Harlequin Mask.

Protective Companions

Though lightbenders are typically solitary creatures, they sometimes cross into another lightbender's territory to help protect a newborn litter of kittens. A few people have succeeded in taming lightbenders as guards or hunting beasts, and if treated well, they can make loyal protectors, often viewing their smaller humanoid companions as surrogate kittens.

Lightbender Malice

At the start of any lightbender's turn, you can spend Malice to activate one of the following features.

⭐️ Silent Prow (3 Malice)

Each lightbender acting this turn can teleport up to their speed as a move action and attempt to hide as a free maneuver, all until the start of their next turn.

⭐️ Duplicate (5 Malice)

Each lightbender acting this turn can create a duplicate lightbender in an unoccupied space adjacent to them. The duplicate is indistinguishable from the lightbender except by supernatural means, has 1 Stamina, and has the lightbender's speed. A duplicate acts on the lightbender's turn but can take only move actions. Once per round before or after using an ability, a lightbender can trade places with any lightbender duplicate.

❇️ Everything the Light Touches (7 Malice)

Each lightbender in the encounter shines radiantly, distorting the senses of any enemy within 5 squares of them. Each affected enemy makes a Reason test.

  • ≤11: The target doesn't have line of effect to any lightbender (save ends).
  • 12-16: The target doesn't have line of effect to any lightbender (EoT).
  • 17+: No effect.
Lightbender
Beast, Lightbender - Level 3 Elite Ambusher EV 20
2
Size
1
Speed
0100
Stamina
1
Stability
6
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+1
Agility
-3
Reason
+1
Intuition
-1
Presence

🗡 Flash Swipe (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 2 🎯 One creature or object

Power Roll + 2:

  • ≤11: 9 damage
  • 12-16: 14 damage
  • 17+: 18 damage

Effect: If this ability gains an edge or has a double edge, it deals an extra 4 damage.

🗡 Piercing Tails

Melee, Strike, Weapon Main action
📏 Melee 2 🎯 One creature or object
  • ≤11: 8 damage
  • 12-16: 12 damage; M < 1 bleeding (save ends)
  • 17+: 15 damage; M < 2 bleeding (save ends)

Effect: While bleeding this way, the target takes a bane on tests to search for the lightbender while they are hidden.

❇️ Hypnotic Mane (5 Malice)

Area, Magic Maneuver
📏 3 burst 🎯 Each enemy in the area
  • ≤11: I < 0 dazed (save ends)
  • 12-16: I < 1 dazed (save ends)
  • 17+: I < 2 dazed (save ends)

Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.

❗️ Stalker's Afterimage

Magic Triggered action
📏 Self 🎯 Self

Trigger: The lightbender takes damage from a strike.

Effect: The lightbender halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the lightbender can immediately attempt to hide as a free maneuver.

⭐️ Avoidance

Any effect on the lightbender that would be ended by a saving throw instead ends automatically at the end of their next turn.

Lightbender Pouncer
Beast, Lightbender - Level 3 Elite Harrier EV 20
2
Size
1
Speed
0100
Stamina
1
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+1
Agility
-3
Reason
+1
Intuition
-1
Presence

🗡 Pounce (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 2 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage
  • 12-16: 11 damage; A < 1 prone
  • 17+: 14 damage; A < 2 prone

Effect: The pouncer can make a free strike against each target they knock prone.

❇️ Sparking Tail Whip

Area, Magic Main action
📏 2 Burst 🎯 Each enemy and object in the area

Power Roll + 2:

  • ≤11: 4 damage
  • 12-16: 7 damage; A < 1 the target is dazzled (save ends)
  • 17+: 10 damage; A < 2 the target is dazzled (save ends)

Effect: A dazzled target takes a bane on strikes and has line of effect only within 1 square.

🔳 Illusory Feint (5 Malice)

Area, Magic, Ranged Maneuver
📏 3 cube within 10 🎯 Each enemy in the area
  • ≤11: I < 0 dazed (save ends)
  • 12-16: I < 1 dazed (save ends)
  • 17+: I < 2 dazed (save ends)

Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.

❗️ Striking Afterimage

Magic Triggered action
📏 Self 🎯 Self

Trigger: The pouncer takes damage from a strike.

Effect: The pouncer halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the pouncer can immediately attempt to hide as a free maneuver.

⭐️ Avoidance

Any effect on the pouncer that would be ended by a saving throw instead ends automatically at the end of their next turn.