Lightbender¶
Beast, Lightbender | - | Level 3 | Elite Ambusher | EV 20 |
---|---|---|---|---|
2 Size |
1 Speed |
0100 Stamina |
1 Stability |
6 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
+1 Agility |
-3 Reason |
+1 Intuition |
-1 Presence |
🗡 Flash Swipe (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object Power Roll + 2:
- ≤11: 9 damage
- 12-16: 14 damage
- 17+: 18 damage
Effect: If this ability gains an edge or has a double edge, it deals an extra 4 damage.
🗡 Piercing Tails
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object
- ≤11: 8 damage
- 12-16: 12 damage; M < 1 bleeding (save ends)
- 17+: 15 damage; M < 2 bleeding (save ends)
Effect: While bleeding this way, the target takes a bane on tests to search for the lightbender while they are hidden.
❇️ Hypnotic Mane (5 Malice)
Area, Magic Maneuver 📏 3 burst 🎯 Each enemy in the area
- ≤11: I < 0 dazed (save ends)
- 12-16: I < 1 dazed (save ends)
- 17+: I < 2 dazed (save ends)
Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
❗️ Stalker's Afterimage
Magic Triggered action 📏 Self 🎯 Self Trigger: The lightbender takes damage from a strike.
Effect: The lightbender halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the lightbender can immediately attempt to hide as a free maneuver.
⭐️ Avoidance
Any effect on the lightbender that would be ended by a saving throw instead ends automatically at the end of their next turn.