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Lightbender
Beast, Lightbender - Level 3 Elite Ambusher EV 20
2
Size
1
Speed
0100
Stamina
1
Stability
6
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+1
Agility
-3
Reason
+1
Intuition
-1
Presence

🗡 Flash Swipe (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 2 🎯 One creature or object

Power Roll + 2:

  • ≤11: 9 damage
  • 12-16: 14 damage
  • 17+: 18 damage

Effect: If this ability gains an edge or has a double edge, it deals an extra 4 damage.

🗡 Piercing Tails

Melee, Strike, Weapon Main action
📏 Melee 2 🎯 One creature or object
  • ≤11: 8 damage
  • 12-16: 12 damage; M < 1 bleeding (save ends)
  • 17+: 15 damage; M < 2 bleeding (save ends)

Effect: While bleeding this way, the target takes a bane on tests to search for the lightbender while they are hidden.

❇️ Hypnotic Mane (5 Malice)

Area, Magic Maneuver
📏 3 burst 🎯 Each enemy in the area
  • ≤11: I < 0 dazed (save ends)
  • 12-16: I < 1 dazed (save ends)
  • 17+: I < 2 dazed (save ends)

Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.

❗️ Stalker's Afterimage

Magic Triggered action
📏 Self 🎯 Self

Trigger: The lightbender takes damage from a strike.

Effect: The lightbender halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the lightbender can immediately attempt to hide as a free maneuver.

⭐️ Avoidance

Any effect on the lightbender that would be ended by a saving throw instead ends automatically at the end of their next turn.