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Lightbender Pouncer
Beast, Lightbender - Level 3 Elite Harrier EV 20
2
Size
1
Speed
0100
Stamina
1
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+1
Agility
-3
Reason
+1
Intuition
-1
Presence

🗡 Pounce (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 2 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage
  • 12-16: 11 damage; A < 1 prone
  • 17+: 14 damage; A < 2 prone

Effect: The pouncer can make a free strike against each target they knock prone.

❇️ Sparking Tail Whip

Area, Magic Main action
📏 2 Burst 🎯 Each enemy and object in the area

Power Roll + 2:

  • ≤11: 4 damage
  • 12-16: 7 damage; A < 1 the target is dazzled (save ends)
  • 17+: 10 damage; A < 2 the target is dazzled (save ends)

Effect: A dazzled target takes a bane on strikes and has line of effect only within 1 square.

🔳 Illusory Feint (5 Malice)

Area, Magic, Ranged Maneuver
📏 3 cube within 10 🎯 Each enemy in the area
  • ≤11: I < 0 dazed (save ends)
  • 12-16: I < 1 dazed (save ends)
  • 17+: I < 2 dazed (save ends)

Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.

❗️ Striking Afterimage

Magic Triggered action
📏 Self 🎯 Self

Trigger: The pouncer takes damage from a strike.

Effect: The pouncer halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the pouncer can immediately attempt to hide as a free maneuver.

⭐️ Avoidance

Any effect on the pouncer that would be ended by a saving throw instead ends automatically at the end of their next turn.