Lightbender Pouncer¶
Beast, Lightbender | - | Level 3 | Elite Harrier | EV 20 |
---|---|---|---|---|
2 Size |
1 Speed |
0100 Stamina |
1 Stability |
5 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
+1 Agility |
-3 Reason |
+1 Intuition |
-1 Presence |
🗡 Pounce (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 2 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 7 damage
- 12-16: 11 damage; A < 1 prone
- 17+: 14 damage; A < 2 prone
Effect: The pouncer can make a free strike against each target they knock prone.
❇️ Sparking Tail Whip
Area, Magic Main action 📏 2 Burst 🎯 Each enemy and object in the area Power Roll + 2:
- ≤11: 4 damage
- 12-16: 7 damage; A < 1 the target is dazzled (save ends)
- 17+: 10 damage; A < 2 the target is dazzled (save ends)
Effect: A dazzled target takes a bane on strikes and has line of effect only within 1 square.
🔳 Illusory Feint (5 Malice)
Area, Magic, Ranged Maneuver 📏 3 cube within 10 🎯 Each enemy in the area
- ≤11: I < 0 dazed (save ends)
- 12-16: I < 1 dazed (save ends)
- 17+: I < 2 dazed (save ends)
Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
❗️ Striking Afterimage
Magic Triggered action 📏 Self 🎯 Self Trigger: The pouncer takes damage from a strike.
Effect: The pouncer halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the pouncer can immediately attempt to hide as a free maneuver.
⭐️ Avoidance
Any effect on the pouncer that would be ended by a saving throw instead ends automatically at the end of their next turn.