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Lizardfolk Shellguard
Humanoid, Lizardfolk - Level 1 Minion Defender EV 3 for four minions
1L
Size
5
Speed
6
Stamina
1
Stability
1
Free Strike
-
Immunity
Swim
Movement
- +2 bonus to Stamina
With Captain
-
Weaknesses
+2
Might
+1
Agility
0
Reason
0
Intuition
0
Presence

🗡 Shield Smash (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object per minion

Power Roll + 2:

  • ≤11: 1 damage
  • 12-16: 2 damage
  • 17+: 3 damage

Effect: The target takes a bane on their next strike.

⭐️ Reptilian Escape

While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.