Lizardfolk Skyterror¶
Humanoid, Lizardfolk | - | Level 1 | Platoon Harrier | EV 6 |
---|---|---|---|---|
1S Size |
7 Speed |
30 Stamina |
0 Stability |
3 Free Strike |
- Immunity |
Swim Movement |
- | - With Captain |
- Weaknesses |
+1 Might |
+2 Agility |
0 Reason |
0 Intuition |
+1 Presence |
🗡 Glaive Rush (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 5 damage
- 12-16: 7 damage
- 17+: 9 damage; prone
Effect: If the skyterror is flying, they shift up to 4 squares.
🏹 Poison Blow Dart
Ranged, Strike, Weapon Main action 📏 Ranged 5 🎯 One creature or object Power Roll + 2:
- ≤11: 3 damage; M < 0 weakened (save ends)
- 12-16: 5 damage; M < 1 weakened (save ends)
- 17+: 7 damage; M < 2 weakened (save ends)
Effect: Any creature who ends their turn adjacent to a target weakened this way is weakened until the end of their next turn.
⭐️ Glider
Whenever the skyterror moves 2 or more squares along the ground or falls 2 or more squares, they can fly until the end of their next turn.
⭐️ Reptilian Escape
While the skyterror has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.