Manticore¶
Beast, Manticore | - | Level 4 | Solo | EV 72 |
---|---|---|---|---|
2 Size |
1 Speed |
0350 Stamina |
2 Stability |
6 Free Strike |
- Immunity |
Fly Movement |
- | - With Captain |
- Weaknesses |
+4 Might |
+3 Agility |
0 Reason |
0 Intuition |
-1 Presence |
☠️ Solo Monster
End Effect: At the end of each of their turns, the manticore can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The manticore can take two turns each round. They can't take turns consecutively.
⭐️ Agile Predator
Whenever the manticore deals damage to a creature, they don't provoke opportunity attacks from that creature during that turn.
🗡 Carnivorous Bite (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 4:
- ≤11: 12 damage; A < 2 bleeding (save ends)
- 12-16: 17 damage; A < 3 bleeding (save ends)
- 17+: 21 damage; A < 4 bleeding (save ends)
Effect: If the target is frightened, this ability gains an edge.
🏹 Tail Spike
Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 6 damage; M < 2 4 poison damage
- 12-16: 11 damage; M < 3 4 poison damage, weakened (save ends)
- 17+: 14 damage; M < 4 8 poison damage, weakened (save ends)
1 Malice: While weakened this way, a target takes 1d6 poison dam- age at the start of each of their turns.
🗡 Harrying Claws
Melee, Strike, Weapon Maneuver 📏 Melee 1 🎯 Two creatures or objects
- ≤11: Slide 1; A < 2 3 damage
- 12-16: Slide 2; A < 3 5 damage
- 17+: Slide 4; A < 4 7 damage
❗️ Reflexive Instinct (2 Malice)
Ranged Triggered action 📏 Ranged 10 🎯 The triggering creature Trigger: A creature within distance deals damage to the manticore.
Effect: The manticore shifts up to 5 squares into the air, then can use Tail Spike against the target.
☠️ Trumpeting Howl (Villain Action 1)
Area, Magic - 📏 5 Burst 🎯 Each creature in the area
- ≤11: Frightened (EoT); if the target has I < 2 they are instead frightened (save ends)
- 12-16: Frightened (EoT); if the target has I < 3 they are instead frightened (save ends)
- 17+: Frightened (EoT); if the target has I < 4 they are instead dazed (save ends)
☠️ Cornered Predator (Villain Action 2)
- - 📏 Self 🎯 Self Effect: The manticore shifts up to their speed, then can use Tail Spike against each enemy within distance of that ability.
☠️ Debilitating Poison (Villain Action 3)
- - 📏 Self 🎯 Self Effect: The manticore sours their poison with enmity. Until the end of the encounter, the manticore has a double edge on power rolls against weakened creatures. Additionally, any creature weakened by the manticore's Tail Spike ability has their speed halved and takes an extra 3 poison damage at the start of each of their turns.