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Manticore
Beast, Manticore - Level 4 Solo EV 72
2
Size
1
Speed
0350
Stamina
2
Stability
6
Free Strike
-
Immunity
Fly
Movement
- -
With Captain
-
Weaknesses
+4
Might
+3
Agility
0
Reason
0
Intuition
-1
Presence

☠️ Solo Monster

End Effect: At the end of each of their turns, the manticore can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

Solo Turns: The manticore can take two turns each round. They can't take turns consecutively.

⭐️ Agile Predator

Whenever the manticore deals damage to a creature, they don't provoke opportunity attacks from that creature during that turn.

🗡 Carnivorous Bite (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 4:

  • ≤11: 12 damage; A < 2 bleeding (save ends)
  • 12-16: 17 damage; A < 3 bleeding (save ends)
  • 17+: 21 damage; A < 4 bleeding (save ends)

Effect: If the target is frightened, this ability gains an edge.

🏹 Tail Spike

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 6 damage; M < 2 4 poison damage
  • 12-16: 11 damage; M < 3 4 poison damage, weakened (save ends)
  • 17+: 14 damage; M < 4 8 poison damage, weakened (save ends)

1 Malice: While weakened this way, a target takes 1d6 poison dam- age at the start of each of their turns.

🗡 Harrying Claws

Melee, Strike, Weapon Maneuver
📏 Melee 1 🎯 Two creatures or objects
  • ≤11: Slide 1; A < 2 3 damage
  • 12-16: Slide 2; A < 3 5 damage
  • 17+: Slide 4; A < 4 7 damage

❗️ Reflexive Instinct (2 Malice)

Ranged Triggered action
📏 Ranged 10 🎯 The triggering creature

Trigger: A creature within distance deals damage to the manticore.

Effect: The manticore shifts up to 5 squares into the air, then can use Tail Spike against the target.

☠️ Trumpeting Howl (Villain Action 1)

Area, Magic -
📏 5 Burst 🎯 Each creature in the area
  • ≤11: Frightened (EoT); if the target has I < 2 they are instead frightened (save ends)
  • 12-16: Frightened (EoT); if the target has I < 3 they are instead frightened (save ends)
  • 17+: Frightened (EoT); if the target has I < 4 they are instead dazed (save ends)

☠️ Cornered Predator (Villain Action 2)

- -
📏 Self 🎯 Self

Effect: The manticore shifts up to their speed, then can use Tail Spike against each enemy within distance of that ability.

☠️ Debilitating Poison (Villain Action 3)

- -
📏 Self 🎯 Self

Effect: The manticore sours their poison with enmity. Until the end of the encounter, the manticore has a double edge on power rolls against weakened creatures. Additionally, any creature weakened by the manticore's Tail Spike ability has their speed halved and takes an extra 3 poison damage at the start of each of their turns.