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Null Index

File Name Subclass Cost Level Feature Type Action Type Distance Target
Characteristic Increase 10 trait
Discipline Mastery Improvement 10 trait
Manifold Body 10 trait
Manifold Resonance 10 trait
Order 10 trait
Perk 10 trait
Skill 10 trait
Arcane Disruptor 5 Discipline 1 ability Main action Melee 1 One creature
A Squad Unto Myself 5 Discipline 1 ability Main action 2 burst Each enemy in the area
Chronal Spike 3 Discipline 1 ability Main action Melee 1 One creature or object
Dance of Blows 1 ability Main action 1 burst Each enemy in the area
Density Augmentation 1 trait
Discipline Outside of Combat 1 trait
Faster Than the Eye 1 ability Main action Melee 1 Two creatures or objects
Force Augmentation 1 trait
Impart Force 5 Discipline 1 ability Maneuver Melee 1 One creature or object
Inertial Shield 1 ability Triggered Self Self
Inertial Step 1 ability Main action Melee 1 One creature or object
Joint Lock 1 ability Main action Melee 1 One creature or object
Kinetic Strike 1 ability Main action Melee 1 One creature or object
Magnetic Strike 1 ability Main action Melee 2 One creature
Null Field 1 ability Maneuver 1 aura Each enemy in the area
Null Speed 1 trait
Null Tradition 1 trait
Phase Inversion Strike 1 ability Main action Melee 1 One creature or object
Phase Strike 5 Discipline 1 ability Main action Melee 1 One creature
Pressure Points 1 ability Main action Melee 1 One creature or object
Psionic Martial Arts 1 trait
Psychic Pulse 3 Discipline 1 ability Maneuver 2 burst Each enemy in the area
Relentless Nemesis 3 Discipline 1 ability Main action Melee 1 One creature or object
Speed Augmentation 1 trait
Stunning Blow 3 Discipline 1 ability Main action Melee 1 One creature or object
Blur Chronokinetic 5 Discipline 2 ability Maneuver Self Self
Entropic Adaptability Cryokinetic 2 trait
Entropic Field Cryokinetic 5 Discipline 2 ability Main action 3 cube within 1 Each enemy in the area
Force Redirected Chronokinetic 5 Discipline 2 ability Main action Melee 3 One creature
Gravitic Strike Metakinetic 5 Discipline 2 ability Main action Melee 3 One creature
Heat Sink Cryokinetic 5 Discipline 2 ability Maneuver Self Self
Inertial Sink Metakinetic 2 trait
Kinetic Shield Metakinetic 5 Discipline 2 ability Maneuver Self Self
Perk 2 trait
Rapid Processing Chronokinetic 2 trait
Absorption Field 7 Discipline 3 ability Maneuver Self Self
Molecular Rearrangement Field 7 Discipline 3 ability Maneuver Self Self
Psionic Leap 3 trait
Reorder 3 trait
Stabilizing Field 7 Discipline 3 ability Maneuver Self Self
Synapse Field 7 Discipline 3 ability Maneuver Self Self
Characteristic Increase 4 trait
Discipline Mastery Improvement 4 trait
Enhanced Null Field 4 trait
Perk 4 trait
Regenerative Field 4 trait
Skill 4 trait
Anticipating Strike 9 Discipline 5 ability Free triggered Melee 1 One creature
Chilling Readiness Cryokinetic 5 trait
Inertial Fulcrum Metakinetic 5 trait
Instant Action Chronokinetic 5 trait
Iron Grip 9 Discipline 5 ability Main action Melee 1 One creature
Phase Leap 9 Discipline 5 ability Move Self Self
Synaptic Reset 9 Discipline 5 ability Maneuver 3 burst Self and each ally in the area
Elemental Absorption 6 trait
Elemental Buffer 6 trait
Gravitic Charge Metakinetic 9 Discipline 6 ability Maneuver Self Self
Ice Pillars Cryokinetic 9 Discipline 6 ability Main action Ranged 10 Three creatures or objects
Interphase Chronokinetic 9 Discipline 6 ability Main action Self Self
Iron Body Metakinetic 9 Discipline 6 ability Maneuver Self Self
Perk 6 trait
Phase Step Chronokinetic 9 Discipline 6 ability Main action Self; see below Self
Wall of Ice Cryokinetic 9 Discipline 6 ability Main action 10 wall within 10 Special
Characteristic Increase 7 trait
Discipline Mastery Improvement 7 trait
Improved Body 7 trait
Psi Boost 7 trait
Skill 7 trait
Arcane Purge 11 Discipline 8 ability Main action Melee 1 One creature
Inertial Dampener Metakinetic 8 trait
Perk 8 trait
Phase Hurl 11 Discipline 8 ability Main action Melee 1 One creature
Scalar Assault 11 Discipline 8 ability Main action 3 cube within 1 Each enemy in the area
Shared Momentum Chronokinetic 8 trait
Synaptic Anchor 11 Discipline 8 ability Free triggered Self; see below Self or one creature
Synaptic Triage Cryokinetic 8 trait
Absolute Zero Cryokinetic 11 Discipline 9 ability Maneuver Self Self
Arrestor Cycle Chronokinetic 11 Discipline 9 ability Free triggered Ranged 10 One creature
Heat Drain Cryokinetic 11 Discipline 9 ability Maneuver Melee 1 One creature
I Am the Weapon 9 trait
Inertial Absorption Metakinetic 11 Discipline 9 ability Free triggered Self Self
Realitas Metakinetic 11 Discipline 9 ability Main action Melee 1 One creature
Time Loop Chronokinetic 11 Discipline 9 ability Free triggered Self Self