Doubt (11 Clarity)¶
You tug at the strings of the foe's anima and unravel them, allowing someone else to take advantage of their drive.
Animapathy, Psionic, Ranged, Strike | Main action |
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📏 Ranged 10 | 🎯 One creature or object |
Power Roll + Presence:
- ≤11: 10 + P damage; P < WEAK, weakened (save ends)
- 12-16: 14 + P damage; P < AVERAGE, weakened (save ends)
- 17+: 20 + P damage; P < STRONG, weakened and slowed (save ends)
Effect: This ability gains an edge against a target with a soul (see Draw Steel: Monsters). After you make the power roll, you or one ally within distance have a double edge on the next power roll you make before the end of the encounter.
Strained: You feel dispirited until you finish a respite. If you obtain a tier 3 outcome on the power roll, you and the target each have damage weakness 5 (save ends).