3rd-Level Features¶
As a 3rd-level censor, you gain the following features.
Look On My Work and Despair¶
Your judgment has grown in divine power, instilling fear in those you condemn. Whenever you use your Judgment ability, you can spend 1 wrath, and if the target has P < AVERAGE, they are frightened of you (save ends). Additionally, whenever a creature judged by you is reduced to 0 Stamina and you use Judgment as a free triggered action, if the new target has P < STRONG, they are frightened of you (save ends). If the target is already frightened of you, they instead take holy damage equal to twice your Presence score.
7-Wrath Ability¶
Choose one heroic ability from the following options, each of which costs 7 wrath to use.
Edict of Disruptive Isolation (7 Wrath)¶
The evil within your foes detonates with holy fire that burns only the guilty.
Area, Magic | Maneuver |
---|---|
📏 2 aura | 🎯 Each enemy in the area |
Effect: Until the end of the encounter or until you are dying, each target takes holy damage equal to your Presence score at the end of each of your turns. A target takes an extra 2d6 holy damage if they are judged by you or if they are adjacent to any enemy.
Edict of Perfect Order (7 Wrath)¶
Within the area of your divine presence, your enemies will regret using their fell abilities.
Area, Magic | Maneuver |
---|---|
📏 2 aura | 🎯 Each enemy in the area |
Effect: Until the end of the encounter or until you are dying, whenever a target uses an ability that costs Malice (see Draw Steel: Monsters), they take holy damage equal to three times your Presence score. A target judged by you takes an extra 2d6 holy damage.
Edict of Purifying Pacifism (7 Wrath)¶
You shed a righteous energy that punishes enemies who would harm you or your allies.
Area, Magic | Maneuver |
---|---|
📏 2 aura | 🎯 Each enemy in the area |
Effect: Until the end of the encounter or until you are dying, whenever a target makes a strike, they take holy damage equal to twice your Presence score. A target judged by you takes an extra 2d6 holy damage.
Edict of Stillness (7 Wrath)¶
The holy aura you project makes it painful for evil-doers to leave your reach.
Area, Magic | Maneuver |
---|---|
📏 2 aura | 🎯 Each enemy in the area |
Effect: Until the end of the encounter or until you are dying, whenever a target moves or is force moved out of the area, they take holy damage equal to twice your Presence score. A target judged by you who moves willingly takes an extra 2d6 holy damage.