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6th-Level Features

As a 6th-level conduit, you gain the following features.

Burgeoning Saint

You are infused with the power your deity reserves for their most worthy instruments. You have the following benefits:

  • You gain an edge on Presence tests made to interact with other creatures.
  • Whenever you deal damage to an enemy, you can spend a Recovery.
  • You have corruption immunity 10 or holy immunity 10 (your choice).
  • Your clothing and equipment changes in a way that reflects your status as your deity's chosen champion, such as ordinary robes turning into gold vestments or a simple dagger becoming a wicked blade with intricate etching.

Perk

You gain one crafting, lore, or supernatural perk of your choice.

6th-Level Domain Ability

Choose one of your domains. You gain a heroic ability from that domain, as shown on the 6th-Level Conduit Domain Abilities table.

6th-Level Conduit Domain Abilities Table
Domain Ability
Creation Gods' Machine
Death Aura of Souls
Fate Your Story Ends Here
Knowledge Invocation of Undoing
Life Revitalizing Grace
Love Lauded by God
Nature Spirit Stampede
Protection Cuirass of the Gods
Storm Lightning Lord
Sun Blessing of the Midday Sun
Trickery Invocation of Mystery
War Blade of the Heavens
Aura of Souls (9 Piety)

A whirlwind of souls of the dead flies around you at your command.

Area, Magic Maneuver
📏 4 aura 🎯 Each creature in the area

Effect: Until the end of the encounter or until you are dying, at the end of each of your turns, you can slide each creature in the area up to a number of squares equal to your Intuition score. This forced movement ignores stability for your allies.

Blade of the Heavens (9 Piety)

A greatsword streams down from the sky, threatening to pin your foe.

Magic, Ranged, Strike Main action
📏 Ranged 5 🎯 One creature

Power Roll + Intuition:

  • ≤11: 8 + I damage; A < WEAK, prone and restrained (save ends)
  • 12-16: 12 + I damage; A < AVERAGE, prone and restrained (save ends)
  • 17+: 16 + I damage; A < STRONG, prone and restrained (save ends)
Blessing of the Midday Sun (9 Piety)

Your body emits a heat that bakes your enemies and inspires your allies.

Area, Magic Maneuver
📏 4 aura 🎯 Self and each creature in the area

Effect: Until the end of the encounter or until you are dying, each enemy in the area takes a bane on power rolls, and you and each ally in the area gain 1 surge at the end of each of your turns.

Cuirass of the Gods (9 Piety)

Your allies are covered in spiritual armor.

Area, Magic, Ranged Maneuver
📏 Ranged 10 🎯 Three creatures

Effect: You can target yourself instead of one creature with this ability. Each target has damage immunity 5 until the start of your next turn.

Gods' Machine (9 Piety)

You conjure a whirring tank made of blades and metal.

Magic, Ranged Main action
📏 Ranged 10 🎯 Special

Effect: You conjure a size 2 rolling machine that appears in an unoccupied space within distance. The machine has 50 Stamina and immunity all to poison and psychic damage. It disappears at the end of the encounter, if its Stamina drops to 0, or if you are dying. When the machine first appears, make the following power roll once, targeting each enemy adjacent to it.

Power Roll + Intuition:

  • ≤11: 3 damage
  • 12-16: 5 damage
  • 17+: 8 damage

Once on each subsequent turn, you can use a free maneuver to move the machine a number of squares up to your Intuition score then repeat the power roll.

Invocation of Mystery (9 Piety)

"Now you see us..."

Area, Magic Maneuver
📏 4 burst 🎯 Self and each ally in the area

Effect: Each target is invisible until the start of your next turn.

Invocation of Undoing (9 Piety)

You utter a secret word of destruction known only to deities.

Area, Magic Main action
📏 4 burst 🎯 Each enemy in the area

Power Roll + Intuition:

  • ≤11: 3 sonic damage; push 3
  • 12-16: 6 sonic damage; push 5
  • 17+: 9 sonic damage; push 7

Special: You can choose to have this ability deal damage to and push objects, and to deal damage to buildings.

Lauded by God (9 Piety)

You beseech the gods to give your allies what they need to win the day, and the gods answer.

Magic, Ranged Maneuver
📏 Ranged 10 🎯 Two allies

Effect: Each target gains 3 of their Heroic Resource.

Lightning Lord (9 Piety)

Lightning bursts forth from your body in several directions.

Area, Magic Main action
📏 Three 10 x 1 lines within 1 🎯 Each enemy in the area

Power Roll + Intuition:

  • ≤11: 6 lightning damage; push 1
  • 12-16: 9 lightning damage; push 2
  • 17+: 13 lightning damage; push 3

Effect: The targets are force moved one at a time, starting with the target nearest to you, and can be pushed into other targets in the same line.

Revitalizing Grace (9 Piety)

With a gesture, you restore your health and that of your allies.

Area, Magic Main action
📏 4 burst 🎯 Self and each ally in the area

Effect: Each target can spend any number of Recoveries. Additionally, each target can end one effect on themself that is ended by a saving throw or that ends at the end of their turn, or they can stand up if prone.

Spirit Stampede (9 Piety)

Animal spirits run through the battlefield, trampling your foes.

Area, Magic, Ranged Main action
📏 10 x 2 line within 5 🎯 Each enemy in the area

Power Roll + Intuition:

  • ≤11: 5 damage; M < WEAK, prone and can't stand (save ends)
  • 12-16: 8 damage; M < AVERAGE, prone and can't stand (save ends)
  • 17+: 11 damage; M < STRONG, prone and can't stand (save ends)
Your Story Ends Here (9 Piety)

You bend the fate of a foe, willing them to die.

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + Intuition:

  • ≤11: 9 + I corruption damage; R < WEAK, weakened (save ends)
  • 12-16: 14 + I corruption damage; R < AVERAGE, weakened (save ends)
  • 17+: 19 + I corruption damage; R < STRONG, weakened (save ends)

Effect: If this damage kills the target, you and each ally within distance can spend a Recovery.