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4th-Level Features

As a 4th-level elementalist, you gain the following features.

Characteristic Increase

Your Reason score increases to 3. Additionally, you can increase one of your characteristic scores by 1, to a maximum of 3.

Font of Essence

The first time each combat round that you or a creature within 10 squares takes damage that isn't untyped or holy damage, you gain 2 essence instead of 1.

Mantle of Essence

While you have 3 or more essence and are not dying, you exude an aura of magic whose distance is equal to your Reason score. The effects within the area of the aura are based on your specialization, as shown on the Mantle of Essence Specialization Effects table. You can activate and deactivate the aura at will (no action required).

Mantle of Essence Specialization Effects Table
Specialization Feature
Earth Quaking Earth
Fire Burning Grounds
Green Flowering Bed
Void Veiling Bed
Burning Grounds

At the end of each of your turns, each enemy in the area takes fire damage equal to your Reason score.

Flowering Bed

At the end of each of your turns, each ally in the area gains temporary Stamina equal to your Reason score.

Quaking Earth

At the end of each of your turns, you can push each enemy in the area up to a number of squares equal to your Reason score.

Veiling Bed

The area provides concealment for you and your allies.

Perk

You gain one perk of your choice.

Skill

You gain one skill of your choice. See Skills in Chapter 9: Tests.