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Basics

Starting Characteristics: You start with a Reason of 2, and you can choose one of the following arrays for your other characteristic scores:

  • 2, 2, −1, −1
  • 2, 1, 1, −1
  • 2, 1, 0, 0
  • 1, 1, 1, 0

Weak Potency: Reason − 2

Average Potency: Reason − 1

Strong Potency: Reason

Starting Stamina at 1st Level: 18

Stamina Gained at 2nd and Higher Levels: 6

Recoveries: 8

Skills: You gain the Magic skill (see Skills in Chapter 9: Tests). Then choose any three skills from the crafting or lore skill groups. (Quick Build: Alchemy, Blacksmithing, History, Magic.)

Elementalist Advancement Table
Level Features Abilities
1st Elemental Specialization, Essence, Hurl Element, Persistent Magic, Practical Magic, Specialization Feature, Specialization Triggered Action, Enchantment, Elementalist Ward, Elementalist Abilities Two signature, 3, 5
2nd Perk, Specialization Feature, New 5-Essence Ability Two signature, 3, 5, 5
3rd Specialization Feature, 7-Essence Ability Two signature, 3, 5, 5, 7
4th Characteristic Increase, Font of Essence, Mantle of Essence, Perk, Skill Increase Two signature, 3, 5, 5, 7
5th Specialization Feature, 9-Essence Ability Two signature, 3, 5, 5, 7, 9
6th Perk, Wyrding, New 9-Essence Ability Two signature, 3, 5, 5, 7, 9, 9
7th Characteristic Increase, Mantle of Quintessence, Surging Essence, Skill Increase Two signature, 3, 5, 5, 7, 9, 9
8th Perk, Specialization Feature, 11-Essence Ability Two signature, 3, 5, 5, 7, 9, 9, 11
9th Grand Wyrding, New 11-Essence Ability Two signature, 3, 5, 5, 7, 9, 9, 11
10th Characteristic Increase, Breath, Essential Being, One, Perk, Skill Increase Two signature, 3, 5, 5, 7, 9, 9, 11