Basics¶
Starting Characteristics: You start with a Reason of 2, and you can choose one of the following arrays for your other characteristic scores:
- 2, 2, −1, −1
- 2, 1, 1, −1
- 2, 1, 0, 0
- 1, 1, 1, 0
Weak Potency: Reason − 2
Average Potency: Reason − 1
Strong Potency: Reason
Starting Stamina at 1st Level: 18
Stamina Gained at 2nd and Higher Levels: 6
Recoveries: 8
Skills: You gain the Magic skill (see Skills in Chapter 9: Tests). Then choose any three skills from the crafting or lore skill groups. (Quick Build: Alchemy, Blacksmithing, History, Magic.)
Elementalist Advancement Table¶
| Level | Features | Abilities |
|---|---|---|
| 1st | Elemental Specialization, Essence, Hurl Element, Persistent Magic, Practical Magic, Specialization Feature, Specialization Triggered Action, Enchantment, Elementalist Ward, Elementalist Abilities | Two signature, 3, 5 |
| 2nd | Perk, Specialization Feature, New 5-Essence Ability | Two signature, 3, 5, 5 |
| 3rd | Specialization Feature, 7-Essence Ability | Two signature, 3, 5, 5, 7 |
| 4th | Characteristic Increase, Font of Essence, Mantle of Essence, Perk, Skill Increase | Two signature, 3, 5, 5, 7 |
| 5th | Specialization Feature, 9-Essence Ability | Two signature, 3, 5, 5, 7, 9 |
| 6th | Perk, Wyrding, New 9-Essence Ability | Two signature, 3, 5, 5, 7, 9, 9 |
| 7th | Characteristic Increase, Mantle of Quintessence, Surging Essence, Skill Increase | Two signature, 3, 5, 5, 7, 9, 9 |
| 8th | Perk, Specialization Feature, 11-Essence Ability | Two signature, 3, 5, 5, 7, 9, 9, 11 |
| 9th | Grand Wyrding, New 11-Essence Ability | Two signature, 3, 5, 5, 7, 9, 9, 11 |
| 10th | Characteristic Increase, Breath, Essential Being, One, Perk, Skill Increase | Two signature, 3, 5, 5, 7, 9, 9, 11 |