2nd-Level Features¶
As a 2nd-level fury, you gain the following features.
Perk¶
You gain one crafting, exploration, or intrigue perk of your choice. See Chapter 7: Perks.
2nd-Level Aspect Feature¶
Your primordial aspect grants you a feature, as shown on the 2nd-Level Aspect Features table.
2nd-Level Aspect Features Table¶
Aspect | Feature |
---|---|
Berserker | Unstoppable Force |
Reaver | Inescapable Wrath |
Stormwight | Tooth and Claw |
Inescapable Wrath¶
You have a bonus to speed equal to your Agility score, and you ignore difficult terrain.
Tooth and Claw¶
At the end of each of your turns, each enemy adjacent to you takes damage equal to your Might score.
Unstoppable Force¶
Whenever you use the Charge main action, you can use a strike signature ability or a strike heroic ability instead of a free strike. Additionally, you can jump as part of your charge.
2nd-Level Aspect Ability¶
Your primordial aspect grants your choice of one of two heroic abilities.
2nd-Level Berserker Ability¶
Choose one of the following abilities.
Special Delivery (5 Ferocity)¶
You ready?
Melee, Weapon Maneuver 📏 Melee 1 🎯 One willing ally Effect: You vertically push the target up to 4 squares. This forced movement ignores the target's stability, and the target takes no damage from colliding with creatures or objects. At the end of this movement, the target can make a free strike that deals extra damage equal to your Might score.
Wrecking Ball (5 Ferocity)¶
It's easier to destroy than to create. Much easier, in fact!
Melee, Weapon Maneuver 📏 Self; see below 🎯 Self Effect: You move up to your speed in a straight line. During this movement, you can move through mundane structures, including walls, which are difficult terrain for you. You automatically destroy each square of structure you move through and leave behind a square of difficult terrain.
Additionally, you make one power roll that targets each enemy you move adjacent to during this movement.
Power Roll + Might:
- ≤11: Push 1
- 12-16: Push 2
- 17+: Push 3
2nd-Level Reaver Ability¶
Choose one of the following abilities.
Death... Death! (5 Ferocity)¶
Your unbridled rage strikes terror in their hearts.
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Might:
- ≤11: 3 + M damage; P < WEAK, dazed and frightened (save ends)
- 12-16: 5 + M damage; P < AVERAGE, dazed and frightened (save ends)
- 17+: 8 + M damage; P < STRONG, dazed and frightened (save ends)
Phalanx-Breaker (5 Ferocity)¶
Organizing your forces like feckless creatures of Law. Pitiful.
Melee, Weapon Main action 📏 Self; see below 🎯 Self Effect: You shift up to your speed and make one power roll that targets up to three enemies you move adjacent to during this shift.
Power Roll + Might:
- ≤11: 2 damage; A < WEAK, dazed (save ends)
- 12-16: 4 damage; A < AVERAGE, dazed (save ends)
- 17+: 6 damage; A < STRONG, dazed (save ends)
2nd-Level Stormwight Ability¶
Choose one of the following abilities.
Apex Predator (5 Ferocity)¶
I will hunt you down.
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Might:
- ≤11: 4 damage; I < WEAK, slowed (save ends)
- 12-16: 6 damage; I < AVERAGE, slowed (save ends)
- 17+: 10 damage; I < STRONG, slowed (save ends)
Effect: The target can't be hidden from you for 24 hours. Until the end of the encounter, whenever the target willingly moves, you can use a free triggered action to move.
Visceral Roar (5 Ferocity)¶
The sound of the storm within you staggers your opponents.
Area, Magic Main action 📏 2 burst 🎯 Each enemy in the area Power Roll + Might:
- ≤11: 2 damage; push 1; M < WEAK, dazed (save ends)
- 12-16: 5 damage; push 2; M < AVERAGE, dazed (save ends)
- 17+: 7 damage; push 3; M < STRONG, dazed (save ends)
Effect: This ability deals your primordial damage type (see Stormwight Kits).