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9th-Level Features

As a 9th-level fury, you gain the following features.

Harbinger of the Primordial Chaos

You can create a temporary source of elemental power as a respite activity. This source of elemental power lasts 24 hours after creation, and can be used to create a portal to Quintessence with your Primordial Portal feature. If you do so, the source of elemental power lasts as long as the portal is maintained in your network.

9th-Level Aspect Ability

Your primordial aspect grants your choice of one of two heroic abilities.

9th-Level Berserker Abilities

Choose one of the following abilities.

Death Comes for You All! (11 Ferocity)

You use your weapon to create a destructive shockwave.

Area, Magic, Melee, Weapon Main action
📏 3 burst 🎯 Each enemy in the area

Power Roll + Might:

  • ≤11: 7 damage; push 3
  • 12-16: 10 damage; push 5
  • 17+: 15 damage; push 7

Effect: If this forced movement causes a target to be hurled through an object, that target takes an extra 10 damage.

Primordial Vortex (11 Ferocity)

You channel the power of the Primordial Chaos to pull foes to you.

Area, Magic, Melee, Weapon Main action
📏 3 burst 🎯 Each enemy in the area

Power Roll + Might:

  • ≤11: 3 damage; vertical pull 3
  • 12-16: 5 damage; vertical pull 5
  • 17+: 8 damage; vertical pull 7

Effect: If this forced movement causes a target to slam into you, you take no damage from the collision and the target takes the damage you would have taken.

9th-Level Reaver Abilities

Choose one of the following abilities.

Primordial Bane (11 Ferocity)

You attune the target to be weaker to a specific element.

Magic, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Might:

  • ≤11: 11 + M damage
  • 12-16: 16 + M damage
  • 17+: 21 + M damage

Effect: Choose acid, cold, corruption, fire, lightning, poison, or sonic damage. The target loses any damage immunity to the chosen type and gains weakness 10 to the chosen type (save ends).

Shower of Blood (11 Ferocity)

You shock your foes with the brutality of your strike, resetting the balance of combat.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Might:

  • ≤11: 12 + M damage
  • 12-16: 18 + M damage
  • 17+: 24 + M damage

Effect: Each enemy within 5 squares of you is distracted until the end of the round. While a creature is distracted this way, they can't take triggered actions or free triggered actions, ability rolls made against them gain an edge, and their characteristic scores are considered 1 lower for the purpose of resisting potencies.

9th-Level Stormwight Abilities

Choose one of the following abilities.

Death Rattle (11 Ferocity)

You unleash an otherworldly cry that rips through your enemies, killing the weakest of them.

Area, Magic Main action
📏 3 burst 🎯 Each enemy in the area

Power Roll + Might:

  • ≤11: 4 psychic damage; any target who is a minion is reduced to 0 Stamina
  • 12-16: 6 psychic damage; any target who is a minion is reduced to 0 Stamina, as does one winded target who is not a leader or solo creature
  • 17+: 10 psychic damage; each target who is not a leader or solo creature is winded; any target who is a minion is reduced to 0 Stamina, as does one winded target who is not a leader or solo creature
Deluge (11 Ferocity)

You summon your primordial storm.

Area, Magic, Ranged Main action
📏 5 cube within 10 🎯 Each enemy in the area

Power Roll + Might:

  • ≤11: 7 damage
  • 12-16: 10 damage
  • 17+: 15 damage

Effect: This ability deals your primordial damage type and ignores damage immunity.