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2nd-Level Features

As a 2nd-level null, you gain the following features.

Perk

You gain one exploration, interpersonal, or intrigue perk of your choice. See Chapter 7: Perks.

2nd-Level Tradition Feature

Your null tradition grants you a feature, as shown on the 2nd-Level Tradition Features table.

2nd-Level Tradition Features Table
Tradition Feature
Chronokinetic Rapid Processing
Cryokinetic Entropic Adaptability
Metakinetic Inertial Sink
Entropic Adaptability

You have cold immunity equal to twice your Intuition score. Additionally, you ignore difficult terrain related to cold and ice, and you can automatically climb at full speed while moving.

Inertial Sink

You add your Intuition score to your effective size for the purpose of interacting with creatures and objects, such as for determining whether you can lift an object, whether you are affected by forced movement, and so forth. This has no effect on whether you can be grabbed.

Additionally, when you fall, you reduce the effective height of the fall by 5 squares in addition to any other reductions. Whenever you take damage from being force moved, you reduce that damage by an amount equal to your level.

Rapid Processing

As a maneuver, you can read an entire book or process a similar amount of information. Additionally, during any respite, you can take an additional respite activity.

2nd-Level Tradition Ability

Your null tradition grants your choice of one of two abilities.

2nd-Level Chronokinetic Ability

Choose one of the following abilities.

Blur (5 Discipline)

You release stored time, allowing you to act twice.

Psionic Maneuver
📏 Self 🎯 Self

Effect: You can use a signature or heroic ability. You gain an edge on that ability's power rolls.

Force Redirected (5 Discipline)

The force of your strike moves your target in a surprising direction.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 3 🎯 One creature

Power Roll + Agility:

  • ≤11: 8 + A damage; slide 1
  • 12-16: 12 + A damage; slide 3
  • 17+: 16 + A damage; slide 5
2nd-Level Cryokinetic Ability

Choose one of the following heroic abilities.

Entropic Field (5 Discipline)

You drastically increase the local entropy.

Area, Psionic, Weapon Main action
📏 3 cube within 1 🎯 Each enemy in the area

Power Roll + Agility:

  • ≤11: 6 cold damage; A < WEAK, slowed (save ends)
  • 12-16: 9 cold damage; A < AVERAGE, slowed (save ends)
  • 17+: 13 cold damage; A < STRONG, slowed (save ends)
Heat Sink (5 Discipline)

You absorb ambient heat, coating the ground in frost and precipitating snow from the air.

Psionic Maneuver
📏 Self 🎯 Self

Effect: Until the start of your next turn, the size of your Null Field ability increases by 1, and you and any ally benefit from concealment while in the area. At the end of this turn, each enemy in the area takes cold damage equal to your Intuition score.

2nd-Level Metakinetic Ability

Choose one of the following abilities.

Gravitic Strike (5 Discipline)

Your fist emanates gravitic force that pulls a distant enemy closer.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 3 🎯 One creature

Power Roll + Agility:

  • ≤11: 8 + A psychic damage; vertical pull 3
  • 12-16: 12 + A psychic damage; vertical pull 5
  • 17+: 16 + A psychic damage; vertical pull 7
Kinetic Shield (5 Discipline)

You manifest a force barrier that absorbs incoming kinetic energy.

Psionic Maneuver
📏 Self 🎯 Self

Power Roll + Intuition:

  • ≤11: You gain 10 temporary Stamina.
  • 12-16: You gain 15 temporary Stamina.
  • 17+: You gain 20 temporary Stamina.

Effect: While you have temporary Stamina from this ability, you can't be made bleeding even while dying.