Skip to content

2nd-Level Features

As a 2nd-level shadow, you gain the following features.

Perk

You gain one exploration, interpersonal, or intrigue perk of your choice. See Chapter 7: Perks.

2nd-Level College Feature

Your shadow college grants you a feature, as shown on the 2nd-Level College Features table.

2nd-Level College Features Table
College Feature
Black Ash Burning Ash
Caustic Alchemy Trained Assassin
Harlequin Mask Friend!
Burning Ash

The ash you leave behind burns your foes. The first time on a turn that you use a shadow ability to teleport away from or into a space adjacent to an enemy, that enemy takes fire damage equal to your Agility score.

Friend!

Your illusions make your enemies believe you are their friend in critical moments. Whenever an enemy uses an ability or trait that targets multiple allies and you are within distance of the effect, you can choose to be a target of the effect as well.

Additionally, when you use your I'm No Threat ability, you can take the Disengage move action as part of that ability.

Trained Assassin

You know just where to cut your enemies. Whenever you make a strike that has no bane or double bane, and that incorporates 1 or more surges, you gain 1 additional surge that you can use only on that strike.

2nd-Level College Ability

Your shadow college grants your choice of one of two heroic abilities.

2nd-Level Black Ash Ability

Choose one of the following abilities.

In a Puff of Ash (5 Insight)

You enchant a strike with your teleportation magic.

Magic, Melee, Ranged, Strike, Weapon Main action
📏 Melee 1 or ranged 5 🎯 One creature

Power Roll + Agility:

  • ≤11: 6 + A damage; you can teleport the target 1 square
  • 12-16: 10 + A damage; you can teleport the target up to 3 squares
  • 17+: 14 + A damage; you can teleport the target up to 5 squares
Too Slow (5 Insight)

Your foe made a big mistake.

- Free triggered
📏 Self; see below 🎯 Self

Trigger: You use your In All This Confusion ability.

Effect: You ignore any effects associated with the damage that triggered your In All This Confusion ability. Before you teleport, you can make a free strike against a creature who damaged you to trigger In All This Confusion. After you teleport, you can spend a Recovery.

2nd-Level Caustic Alchemy Ability

Choose one of the following abilities.

Sticky Bomb (5 Insight)

Explosives are best when they're attached to an enemy.

Ranged Main action
📏 Ranged 10 🎯 One creature

Effect: You attach a small bomb to a creature. If you are hidden from the creature, they don't notice the bomb and you remain hidden. The creature otherwise notices the bomb and can disarm and remove it as a main action. If they don't, at the end of your next turn, the bomb detonates. When the bomb detonates, you make a power roll targeting each enemy within 2 squares of it.

Power Roll + Agility:

  • ≤11: 4 + A fire damage
  • 12-16: 7 + A fire damage
  • 17+: 11 + A fire damage
Stink Bomb (5 Insight)

Putrid yellow gas explodes from a bomb you toss.

Area, Ranged Main action
📏 3 cube within 10 🎯 Each creature in the area

Power Roll + Agility:

  • ≤11: 2 poison damage
  • 12-16: 5 poison damage
  • 17+: 7 poison damage

Effect: The gas remains in the area until the end of the encounter. Any creature who starts their turn in the area and has M < AVERAGE is weakened (save ends).

2nd-Level Harlequin Mask Ability

Choose one of the following abilities.

Machinations of Sound (5 Insight)

Illusory sounds make your foes reposition themselves as they cower or investigate the disturbance.

Area, Magic, Ranged Maneuver
📏 3 cube within 10 🎯 Each creature in the area

Power Roll + Agility:

  • ≤11: Slide 4
  • 12-16: Slide 5
  • 17+: Slide 7

Effect: This forced movement ignores stability. Instead, the forced movement is reduced by a number equal to the target's Intuition score.

So Gullible (5 Insight)

When your enemy strikes, you reveal you were in a different place all along.

Magic Free triggered
📏 Self 🎯 Self

Trigger: Another creature targets you with a strike.

Effect: You use your Clever Trick ability with no insight cost against the triggering creature and strike. You can teleport to an unoccupied space within 3 squares of that creature and can make a free strike against them. You can then spend a Recovery.