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8th-Level Features

As an 8th-level shadow, you gain the following features.

Perk

You gain one perk of your choice.

8th-Level College Feature

Your shadow college grants you a feature, as shown on the 8th-Level College Features table.

8th-Level College Features Table
College Feature
Black Ash Cinder Step
Caustic Alchemy Time Bomb
Harlequin Mask Parkour
Cinder Step

Whenever you willingly move, you can teleport. When you teleport this way, it counts as using a shadow ability for the purpose of using your Burning Ash and Trail of Cinders features.

Parkour

Your movement no longer provokes opportunity attacks. Additionally, you can use your Harlequin Gambit feature as a free triggered action when a creature is reduced to 0 Stamina by your Clever Trick ability.

Time Bomb

You have damage immunity against area abilities and effects equal to your Agility score. You also have the following ability, which you can use once per round on your turn.

Time Bomb

The longer it cooks, the bigger the boom.

Area, Ranged Free maneuver
📏 2 cube within 10 🎯 Each enemy in the area

Effect: Each target takes acid, fire, or poison damage (your choice) equal to your Agility score.

For each combat round that has passed since this ability was last used in the current encounter, the area increases by 1 and you gain 1 surge that must be used with this ability. After using the ability or at the end of the encounter, its area and surges are reset.

Spend 2+ Insight: For every 2 insight spent, you increase the cube's size by 1 and gain 1 surge that can be used only with this ability.

11-Insight Ability

Choose one heroic ability from the following options, each of which costs 11 insight to use.

Assassinate (11 Insight)

A practiced attack will instantly kill an already weakened foe.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Agility:

  • ≤11: 12 + A damage
  • 12-16: 18 + A damage
  • 17+: 24 + A damage

Effect: A target who is not a minion, leader, or solo creature and who is winded after taking this damage is reduced to 0 Stamina.

Shadowgrasp (11 Insight)

The shadows around you give way, allowing the shadow creature within you to grasp at your foes.

Area, Magic Main action
📏 2 burst 🎯 Each enemy in the area

Power Roll + Agility:

  • ≤11: 11 corruption damage; A < WEAK, restrained (save ends)
  • 12-16: 16 corruption damage; A < AVERAGE, restrained (save ends)
  • 17+: 21 corruption damage; A < STRONG, restrained (save ends)
Speed of Shadows (11 Insight)

You make multiple strikes against a foe before they even notice they're dead.

Magic Main action
📏 Self 🎯 Self

Effect: You can use a strike signature ability four times, use a strike signature ability that gains an edge three times, or use a strike signature ability that has a double edge twice. You can shift up to 2 squares between each use.

They Always Line Up (11 Insight)

You fire a projectile so fast that it passes through a line of foes, hamstringing them.

Area, Ranged, Weapon Main action
📏 5 x 1 line within 5 🎯 Each enemy in the area

Power Roll + Agility:

  • ≤11: 12 damage; M < WEAK, slowed (save ends)
  • 12-16: 18 damage; M < AVERAGE, slowed (save ends)
  • 17+: 24 damage; M < STRONG, slowed (save ends)