Basics¶
Starting Characteristics: You start with a Might of 2 and a Reason of 2, and you can choose one of the following arrays for your other characteristic scores:
- 2, −1, −1
- 1, 1, −1
- 1, 0, 0
Weak Potency: Reason − 2
Average Potency: Reason − 1
Strong Potency: Reason
Starting Stamina at 1st Level: 21
Stamina Gained at 2nd and Higher Levels: 9
Recoveries: 10
Skills: You gain the Lead skill (see Skills in Chapter 9: Tests). Then choose any two skills from Alertness, Architecture, Blacksmithing, Brag, Culture, Empathize, Fletching, Mechanics, Monsters, Search, Strategy, or the skills of the exploration skill group. (Quick Build: Lead, Monsters, Strategy.)
Tactician Advancement Table¶
| Level | Features | Abilities | Doctrine Abilities |
|---|---|---|---|
| 1st | Tactical Doctrine, Focus, Doctrine Feature, Doctrine Triggered Action, Field Arsenal, Mark, Strike Now, Tactician Abilities | 3, 5 | - |
| 2nd | Perk, Doctrine Feature, Doctrine Ability | 3, 5 | 5 |
| 3rd | Out of Position, 7-Focus Ability | 3, 5, 7 | 5 |
| 4th | Characteristic Increase, Focus on Their Weakness, Improved Field Arsenal, Perk, Skill | 3, 5, 7 | 5 |
| 5th | Doctrine Feature, 9-Focus Ability | 3, 5, 7, 9 | 5 |
| 6th | Master of Arms, Perk, Doctrine Ability | 3, 5, 7, 9 | 5, 9 |
| 7th | Characteristic Increase, Heightened Focus, Seize the Initiative, Skill, Doctrine Feature | 3, 5, 7, 9 | 5, 9 |
| 8th | Perk, Doctrine Feature, 11-Focus Ability | 3, 5, 7, 9, 11 | 5, 9 |
| 9th | Grandmaster of Arms, Doctrine Ability | 3, 5, 7, 9, 11 | 5, 9, 11 |
| 10th | Characteristic Increase, Command, Perk, Skill, True Focus, Warmaster | 3, 5, 7, 9, 11 | 5, 9, 11 |