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8th-Level Features

As an 8th-level talent, you gain the following features.

Perk

You gain one perk of your choice.

8th-Level Tradition Features

Your talent tradition grants you two features, as shown on the 8th-Level Tradition Features table.

8th-Level Tradition Features Table
Tradition Features
Chronopathy Doubling the Hours, Stasis Shield
Telekinesis Levitation Field, Low Gravity
Telepathy Mindlink, Universal Connection
Doubling the Hours

While you have 5 or more Victories, you can undertake an additional respite activity during a respite.

Levitation Field

You have the following ability.

Levitation Field

You manipulate the air around your allies so they can move as freely through the sky as you can.

Area, Psionic Maneuver
📏 3 burst 🎯 Each ally in the area

Effect: Each target can fly until the start of your next turn, and can immediately shift up to their speed. You can also shift up to your speed. While flying, a target's stability is reduced to 0 and can't be increased.

Spend 5 Clarity: The effects last for 1 hour instead.

Low Gravity

Your mind can carry your body through tough times. You ignore difficult terrain and don't need to spend additional movement while prone.

During a respite, you can choose a number of creatures up to your Reason score who you have communicated with using your Telepathic Speech feature, creating a telepathic link among all of you. Whenever a linked creature spends one or more Recoveries, each other linked creature can spend a Recovery.

Stasis Shield

You have the following ability.

Stasis Shield (3 Clarity)

You freeze time just long enough to bring the victim to safety!

Psionic, Ranged Triggered
📏 Ranged 10 🎯 Self, or one creature or object

Trigger: The target takes damage.

Effect: The target is teleported to an unoccupied space adjacent to you, taking no damage and suffering no additional effects if this movement would get them out of harm's way.

Strained: You can't target yourself, and you take the damage and any additional effects instead of the target.

Universal Connection

The range of your Telepathic Speech feature increases to anywhere on the same world.

11-Clarity Ability

Choose one heroic ability from the following options, each of which costs 11 clarity to use.

Doubt (11 Clarity)

You tug at the strings of the foe's anima and unravel them, allowing someone else to take advantage of their drive.

Animapathy, Psionic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature or object

Power Roll + Presence:

  • ≤11: 10 + P damage; P < WEAK, weakened (save ends)
  • 12-16: 14 + P damage; P < AVERAGE, weakened (save ends)
  • 17+: 20 + P damage; P < STRONG, weakened and slowed (save ends)

Effect: This ability gains an edge against a target with a soul (see Draw Steel: Monsters). After you make the power roll, you or one ally within distance have a double edge on the next power roll you make before the end of the encounter.

Strained: You feel dispirited until you finish a respite. If you obtain a tier 3 outcome on the power roll, you and the target each have damage weakness 5 (save ends).

Mindwipe (11 Clarity)

You attempt to make them forget all their training.

Melee, Psionic, Strike, Telepathy Main action
📏 Melee 2 🎯 One creature

Power Roll + Reason:

  • ≤11: 12 + R damage; R < WEAK, the target takes a bane on their next power roll
  • 12-16: 17 + R damage; R < AVERAGE, the target takes a bane on power rolls (save ends)
  • 17+: 23 + R damage; R < STRONG, the target has a double bane on power rolls (save ends)

Effect: The target can't communicate with anyone until the end of the encounter.

Strained: You take 3d6 damage.

Rejuvenate (11 Clarity)

You reshape the flow of time in the target's body to return it to an earlier state.

Chronopathy, Psionic, Ranged Maneuver
📏 Ranged 10 🎯 Self or one ally

Effect: Choose two of the following effects:

  • The target can spend any number of Recoveries.
  • The target gains 1 of their Heroic Resource, and can end any effects on them that are ended by a saving throw or that end at the end of their turn.
  • The target gains 2 surges, and gains a +3 bonus to speed until the end of the encounter.

Strained: You and the target both permanently grow visibly younger (the equivalent of 20 human years, to the minimum of an 18-yearold). Additionally, you are weakened and slowed (save ends).

Steel (11 Clarity)

The target's skin becomes covered in tough metal.

Metamorphosis, Psionic, Ranged Maneuver
📏 Ranged 10 🎯 Self or one ally

Effect: The target has damage immunity 5 and can't be made slowed or weakened until the start of your next turn. Whenever the target force moves a creature or object while under this effect, the forced movement distance gains a +5 bonus.

Strained: You can't use maneuvers (save ends).