9th-Level Features¶
As a 9th-level talent, you gain the following features.
Fortress of Perfect Thought¶
Your mind is an impenetrable palace that shields you from danger. You gain the following effects:
- You can breathe even when there is no breathable air.
- You have psychic immunity 10.
- Creatures can't read your thoughts unless you allow them to.
- Your Reason and Intuition are treated as 2 higher for the purpose of resisting the potency of abilities.
- You can't be made taunted or frightened.
9th-Level Tradition Ability¶
Your talent tradition grants your choice of one of two heroic abilities.
9th-Level Chronopathy Abilities¶
Choose one of the following abilities.
Acceleration Field (11 Clarity)¶
You forcibly stuff more moments into a critical point in time, knowing full well you might need to steal some of your own.
Chronopathy, Psionic, Ranged | Main action |
---|---|
📏 Ranged 5 | 🎯 Three allies |
Effect: Each target can use any main action available to them as a free triggered action, but they lose their main action on their next turn.
Strained: Make a power roll that targets you and each enemy within distance.
Power Roll + Presence:
- ≤11: 4 corruption damage; slowed (save ends)
- 12-16: 6 corruption damage; slowed (save ends)
- 17+: 10 corruption damage; slowed (save ends)
Borrow From the Future (11 Clarity)¶
You lean on future heroism to assist you in the now.
Area, Chronopathy, Psionic | Maneuver |
---|---|
📏 2 burst | 🎯 Each ally in the area |
Effect: The targets share 6 of their Heroic Resource among themselves, as you determine. A target can't gain more than 3 of their Heroic Resource this way. After using this ability, you can't gain any clarity until the end of the next combat round.
9th-Level Telekinesis Abilities¶
Choose one of the following abilities.
Fulcrum (11 Clarity)¶
You precisely manipulate the creatures around you.
Area, Psionic, Telekinesis | Main action |
---|---|
📏 Special | 🎯 Each enemy and object in the area |
Effect: Make a power roll to determine the area of this ability. Each target is vertical pushed 6 squares. You can target only objects of size 1L or smaller.
Power Roll + Reason:
- ≤11: 2 burst
- 12-16: 3 burst
- 17+: 4 burst
Strained: You can choose to reduce the size of the burst by 2 (to a minimum of 1 burst) to give the forced movement distance a +2 bonus. You take half the total damage all targets take from forced movement.
Gravitic Nova (11 Clarity)¶
Unbridled psionic energy erupts from your body and flashes outward, hurling your foes back.
Area, Psionic, Telekinesis | Main action |
---|---|
📏 3 burst | 🎯 Each enemy and object in the area |
Power Roll + Reason:
- ≤11: 6 damage; push 7
- 12-16: 9 damage; push 10
- 17+: 13 damage; push 15
Effect: On a critical hit, the size of the area increases by 3, and this ability deals an extra 10 damage.
Strained: You are weakened (save ends). If you scored a critical hit with this ability, you die.
9th-Level Telepathy Abilities¶
Choose one of the following abilities.
Resonant Mind Spike (11 Clarity)¶
You fire a telepathic bolt empowered by every consciousness within reach directly into your foe's mind.
Psionic, Ranged, Strike, Telepathy | Main action |
---|---|
📏 Ranged 10 | 🎯 One creature |
Power Roll + Reason:
- ≤11: 15 + R psychic damage
- 12-16: 24 + R psychic damage
- 17+: 28 + R psychic damage
Effect: This ability ignores cover and concealment.
Strained: The ability roll scores a critical hit on a natural 17 or higher. You take half the damage the target takes, and you can't reduce this damage in any way.
Synaptic Terror (11 Clarity)¶
You project a terrifying image into the brains of your foes, and their fear psionically invigorates your allies.
Area, Psionic, Telepathy | Main action |
---|---|
📏 3 burst | 🎯 Each ally and enemy in the area |
Effect: You and each target ally can't obtain lower than a tier 2 outcome on power rolls until the start of your next turn. Each target enemy is affected by the ability's power roll.
Power Roll + Reason:
- ≤11: R < WEAK, frightened (save ends)
- 12-16: R < AVERAGE, frightened (save ends)
- 17+: R < STRONG, frightened (save ends)
Strained: You can't use this ability if doing so would cause you to have negative clarity.