Skip to content

6th-Level Features

As a 6th-level troubadour, you gain the following features.

Perk

You gain one interpersonal, lore, or supernatural perk of your choice.

Spotlight

You have the following performance ability, which is usable with your Routines feature.

Spotlight

The audience is watching, so you'd better give them a show.

Area, Magic, Performance No action
📏 5 aura 🎯 Self and each ally in the area

Effect: While this performance is active, each target who starts their turn in the area gains 1 of their Heroic Resource. This Heroic Resource disappears at the end of the target's turn if they don't spend it.

6th-Level Class Act Ability

Your troubadour class act grants your choice of one of two heroic abilities.

6th-Level Auteur Abilities

Choose one of the following abilities.

Here's How Your Story Ends (9 Drama)

You give away the ending of this battle, and it's not great for them.

Area, Magic Main action
📏 5 burst 🎯 Each enemy in the area

Power Roll + Presence:

  • ≤11: 2 psychic damage; P < WEAK, frightened (save ends)
  • 12-16: 5 psychic damage; P < AVERAGE, frightened (save ends)
  • 17+: 7 damage; P < STRONG, frightened (save ends)
You're All My Understudies (9 Drama)

It's important for everyone to know each other's lines, just in case...

Area, Magic Maneuver
📏 5 burst 🎯 Each ally in the area

Effect: Until the end of the encounter, each target gains the speed bonus, weapon distance bonus, disengage bonus, and stability bonus of your currently equipped kit in addition to their own kit's bonuses.

6th-Level Duelist Abilities

Choose one of the following abilities.

Blood on the Stage (9 Drama)

It's love and blood or drama and blood. Either way, there's always blood.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Agility:

  • ≤11: 12 + A damage; M < WEAK, bleeding (save ends)
  • 12-16: 18 + A damage; M < AVERAGE, bleeding (save ends)
  • 17+: 24 + A damage; bleeding (EoT), or if M < STRONG, bleeding (save ends)
Fight Choreography (9 Drama)

You and your partner make a flashy show of derring-do, then get back to your corners.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Effect: You and the target each make a melee free strike that targets each enemy within 3 squares of either of you, dividing the enemies between each of you. You choose which enemies your free strike targets and which enemies the target creature's free strike targets. You then slide the target 5 squares, ignoring stability.

6th-Level Virtuoso Abilities

Choose one of the following abilities.

Feedback (9 Drama)

Your music pounds the crowd to the beat until their hearts can't stand it anymore.

Area, Magic Main action
📏 Three 3 cubes within 1 🎯 Each enemy in the area

Effect: A prone target ignores this ability.

Power Roll + Presence:

  • ≤11: 7 sonic damage; P < WEAK, prone
  • 12-16: 10 sonic damage; P < AVERAGE, prone
  • 17+: 13 sonic damage; P < STRONG, prone
Legendary Drum Fill (9 Drama)

You start a drumroll that roars like thunder with every impact the heroes make.

Area, Magic Maneuver
📏 4 burst 🎯 Self and each ally in the area

Effect: Each target gains 1 surge, then gains 1 surge at the start of each combat round until the end of the encounter.