Basics¶
Starting Characteristics: You start with an Agility of 2 and a Presence of 2, and you can choose one of the following arrays for your other characteristic scores:
- 2, −1, −1
- 1, 1, −1
- 1, 0, 0
Weak Potency: Presence − 2
Average Potency: Presence − 1
Strong Potency: Presence
Starting Stamina at 1st Level: 18
Stamina Gained at 2nd and Higher Levels: 6
Recoveries: 8
Skills: You gain the Read Person skill (see Skills in Chapter 9: Tests). Then choose two skills from the interpersonal skill group and one skill from the intrigue or lore skill groups. (Quick Build: Brag, Flirt, Read Person, Rumors.)
Troubadour Advancement Table¶
| Level | Features | Abilities | Class Act Abilities |
|---|---|---|---|
| 1st | Troubadour Class Act, Drama, Kit, Scene Partner, Routines, Class Act Features, Class Act Triggered Action, Troubadour Abilities | Signature, 3, 5 | - |
| 2nd | Appeal to the Muses, Invocation, Perk, Class Act Ability | Signature, 3, 5 | 5 |
| 3rd | Class Act Feature, 7-Drama Ability | Signature, 3, 5, 7 | 5 |
| 4th | Characteristic Increase, Melodrama, Perk, Skill, Zeitgeist | Signature, 3, 5, 7 | 5 |
| 5th | Class Act Feature, 9-Drama Ability | Signature, 3, 5, 7, 9 | 5 |
| 6th | Perk, Spotlight, Class Act Ability | Signature, 3, 5, 7, 9 | 5, 9 |
| 7th | Characteristic Increase, A Muse's Muse, Equal Billing, Skill | Signature, 5, 7, 9 | 5, 9 |
| 8th | Perk, Class Act Feature, 11-Drama Ability | Signature, 3, 5, 7, 9, 11 | 5, 9, 11 |
| 9th | Roar of the Crowd, Class Act Ability | Signature, 3, 5, 7, 9, 11 | 5, 9, 11 |
| 10th | Applause, Characteristic Increase, Dramaturgy, Greatest of All Time, Perk, Skill | Signature, 3, 5, 7, 9, 11 | 5, 9, 11 |