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Basics

Starting Characteristics: You start with an Agility of 2 and a Presence of 2, and you can choose one of the following arrays for your other characteristic scores:

  • 2, −1, −1
  • 1, 1, −1
  • 1, 0, 0

Weak Potency: Presence − 2

Average Potency: Presence − 1

Strong Potency: Presence

Starting Stamina at 1st Level: 18

Stamina Gained at 2nd and Higher Levels: 6

Recoveries: 8

Skills: You gain the Read Person skill (see Skills in Chapter 9: Tests). Then choose two skills from the interpersonal skill group and one skill from the intrigue or lore skill groups. (Quick Build: Brag, Flirt, Read Person, Rumors.)

Troubadour Advancement Table
Level Features Abilities Class Act Abilities
1st Troubadour Class Act, Drama, Kit, Scene Partner, Routines, Class Act Features, Class Act Triggered Action, Troubadour Abilities Signature, 3, 5 -
2nd Appeal to the Muses, Invocation, Perk, Class Act Ability Signature, 3, 5 5
3rd Class Act Feature, 7-Drama Ability Signature, 3, 5, 7 5
4th Characteristic Increase, Melodrama, Perk, Skill, Zeitgeist Signature, 3, 5, 7 5
5th Class Act Feature, 9-Drama Ability Signature, 3, 5, 7, 9 5
6th Perk, Spotlight, Class Act Ability Signature, 3, 5, 7, 9 5, 9
7th Characteristic Increase, A Muse's Muse, Equal Billing, Skill Signature, 5, 7, 9 5, 9
8th Perk, Class Act Feature, 11-Drama Ability Signature, 3, 5, 7, 9, 11 5, 9, 11
9th Roar of the Crowd, Class Act Ability Signature, 3, 5, 7, 9, 11 5, 9, 11
10th Applause, Characteristic Increase, Dramaturgy, Greatest of All Time, Perk, Skill Signature, 3, 5, 7, 9, 11 5, 9, 11