Searching for a Cure¶
Your homeland has been corrupted by some terrible curse or plague, and you're the only one who escaped it. The members of your family still exist, but in changed forms-perhaps as vampire spawn, zombies, or living statues. People tell you the situation is hopeless, but you're determined to find a cure that can undo your loved ones' suffering.
Benefit: Choose a type of monster connected to your homeland's plight, such as a vampire, ghost, or medusa. You have a +1 bonus to saving throws related to that monster's abilities, and you treat your characteristic scores as 1 higher than usual for the purpose of resisting potencies related to those abilities.
Drawback: You have started to succumb to the curse or plague, and will suffer the fate of your family if you don't find a cure soon. Work with the Director to determine the timeline of your transformation, which should be something that could happen during the campaign!