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Signature Ability

Choose one signature ability from the following options. Signature abilities can be used at will. (Quick Build: Your Allies Cannot Save You!)

Back Blasphemer!

You channel power through your weapon to repel foes.

Area, Magic, Melee, Weapon Main action
📏 2 cube within 1 🎯 Each enemy in the area

Power Roll + Presence:

  • ≤11: 2 holy damage; push 1
  • 12-16: 4 holy damage; push 2
  • 17+: 6 holy damage; push 3
Every Step... Death!

You show your foe a glimpse of their fate after death.

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + Presence:

  • ≤11: 5 + P psychic damage
  • 12-16: 7 + P psychic damage
  • 17+: 10 + P psychic damage

Effect: Each time the target willingly moves before the end of your next turn, they take 1 psychic damage for each square they move.

Halt Miscreant!

You infuse your weapon with holy magic that makes it difficult for your foe to get away.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Might:

  • ≤11: 2 + M holy damage; P < WEAK, slowed (save ends)
  • 12-16: 5 + M holy damage; P < AVERAGE, slowed (save ends)
  • 17+: 7 + M holy damage; P < STRONG, slowed (save ends)
Your Allies Cannot Save You!

Your magic strike turns your foe's guilt into a burst of holy power.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Might:

  • ≤11: 3 + M holy damage
  • 12-16: 5 + M holy damage
  • 17+: 8 + M holy damage

Effect: Each enemy adjacent to the target is pushed away from the target up to a number of squares equal to your Presence score.