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9th-Level Exorcist Abilities

Choose one of the following abilities.

Banish (11 Wrath)

You sever the target's tenuous connection to the world.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Might:

  • ≤11: 5 + M damage; P < WEAK, the target is banished (save ends)
  • 12-16: 8 + M damage; P < AVERAGE, the target is banished (save ends)
  • 17+: 11 + M damage; P < STRONG, the target is banished (save ends)

Effect: This ability gains an edge against demons, devils, undead, and creatures not native to your current world. If you know the target's true name, this ability has a double edge. While banished, the target is sent to another manifold in the timescape and removed from the encounter map. A banished target can do nothing but make saving throws, and takes 10 holy damage each time they do so. If the target is reduced to 0 Stamina while banished, they are lost to the timescape.

Terror Manifest (11 Wrath)

"I know what you fear."

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + Presence:

  • ≤11: 7 + P psychic damage; P < WEAK, frightened (save ends)
  • 12-16: 10 + P psychic damage; P < AVERAGE, frightened (save ends)
  • 17+: 13 + P psychic damage; P < STRONG, frightened (save ends)

Effect: While frightened this way, if a target who is a leader or solo creature is winded, they take an extra 25 psychic damage. If a target frightened this way is not a leader or solo creature and is winded, they are reduced to 0 Stamina.