Skip to content
Signature Abilities

Choose two signature abilities from the following options. Signature abilities can be used at will. (Quick Build: Bifurcated Incineration, Viscous Fire.)

Afflict a Bountiful Decay

Your curse causes your foe's flesh to rot off as spores that aid your allies.

Green, Magic, Ranged, Rot, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + Reason:

  • ≤11: 2 + R corruption damage
  • 12-16: 4 + R corruption damage
  • 17+: 6 + R corruption damage

Effect: Choose yourself or one ally within distance. That character can end one effect on them that is ended by a saving throw or that ends at the end of their turn.

Bifurcated Incineration

Two jets of flame lance out at your command.

Fire, Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 Two creatures or objects

Power Roll + Reason:

  • ≤11: 2 fire damage
  • 12-16: 4 fire damage
  • 17+: 6 fire damage
Grasp of Beyond

You absorb the life energy of another creature and use it to teleport.

Magic, Melee, Strike, Void Main action
📏 Melee 1 🎯 One creature

Power Roll + Reason:

  • ≤11: 3 + R corruption damage
  • 12-16: 6 + R corruption damage
  • 17+: 9 + R corruption damage

Effect: You can teleport up to a number of squares equal to your Reason score.

The Green Within, the Green Without

Whipping vines erupt from a foe's body to grasp at another close by.

Green, Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + Reason:

  • ≤11: 2 + R damage
  • 12-16: 5 + R damage
  • 17+: 7 + R damage

Effect: You slide one creature within 10 squares of the target up to 2 squares.

Meteoric Introduction

You give your enemy a gentle tap-like an asteroid impact.

Earth, Magic, Melee, Strike Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Reason:

  • ≤11: 3 + R damage; push 2
  • 12-16: 5 + R damage; push 3
  • 17+: 8 + R damage; push 4
Ray of Agonizing Self-Reflection

You inflict pain and doubt in equal measure.

Magic, Ranged, Strike, Void Main action
📏 Ranged 10 🎯 One creature or object

Power Roll + Reason:

  • ≤11: 2 + R corruption damage; R < WEAK, slowed (save ends)
  • 12-16: 4 + R corruption damage; R < AVERAGE, slowed (save ends)
  • 17+: 6 + R corruption damage; R < STRONG, slowed (save ends)
Unquiet Ground

A sudden storm of detritus assaults your foes and leaves them struggling to move.

Area, Earth, Magic, Ranged Main action
📏 2 cube within 10 🎯 Each enemy in the area

Power Roll + Reason:

  • ≤11: 2 damage
  • 12-16: 5 damage
  • 17+: 7 damage

Effect: The ground beneath the area is difficult terrain for enemies.

Viscous Fire

A jet of heavy fire erupts where you strike.

Fire, Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature or object

Power Roll + Reason:

  • ≤11: 2 + R fire damage; push 2
  • 12-16: 5 + R fire damage; push 3
  • 17+: 7 + R fire damage; push 4