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New 5-Essence Ability

Choose one heroic ability from the following options, each of which costs 5 essence to use. Alternatively, you can choose one of the 5-essence abilities you didn't select at 1st level (see 1st-Level Features).

O Flower Aid, O Earth Defend (5 Essence)

Revitalizing plants and jagged stones grow, helping allies and hindering foes.

Area, Earth, Green, Magic, Ranged Maneuver
📏 3 cube within 10 🎯 Special

Effect: Until the start of your next turn, the area gains the following effects:

  • Once as a free maneuver at the start of your turn, you allow yourself and each ally in the area to spend any number of Recoveries.
  • The area is difficult terrain for enemies.
  • Each enemy who enters the area for the first time in a combat round or starts their turn there takes damage equal to your Reason score.

Persistent 1: The area remains until the start of your next turn. As a maneuver, you can move the area up to 5 squares. This ability ends if the area is ever not within your line of effect.

Subvert the Green Within (5 Essence)

Fungal spores sprout inside your enemy's brain, allowing you to control their actions.

Green, Magic, Ranged, Strike, Void Main action
📏 Ranged 10 🎯 One creature

Effect: The target uses their signature ability against a creature of your choice. This signature ability can target the creature even if it usually wouldn't. You then make a power roll against the target of this ability.

Power Roll + Reason:

  • ≤11: 5 + R poison damage
  • 12-16: 9 + R poison damage
  • 17+: 12 + R poison damage
Translated Through Flame (5 Essence)

Your ally disappears, then reappears in a burst of fire.

Fire, Magic, Ranged, Void Main action
📏 Ranged 10 🎯 Self or one ally

Effect: The target is teleported to another space within distance. Make a power roll that affects each enemy adjacent to the target's new space.

Power Roll + Reason:

  • ≤11: 3 fire damage
  • 12-16: 5 fire damage
  • 17+: 8 fire damage
Volcano's Embrace (5 Essence)

Wrap them up in fire and melting stone.

Earth, Fire, Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + Reason:

  • ≤11: 5 + R fire damage; A < WEAK, restrained (save ends)
  • 12-16: 9 + R fire damage; A < AVERAGE, restrained (save ends)
  • 17+: 12 + R fire damage; A < STRONG, restrained (save ends)