Growing Ferocity¶
You gain certain benefits in combat based on the amount of ferocity you have (see 1st-Level Aspect Features for details). These benefits last until the end of your turn, even if a benefit would become unavailable to you because of the amount of ferocity you spend during your turn.
Some Growing Ferocity benefits can be applied only if you are a specific level or higher, with the level of those benefits noted in the various Growing Ferocity tables in this section.
Berserker Growing Ferocity Table¶
| Ferocity | Benefit |
|---|---|
| 2 | Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Might score. |
| 4 | The first time you push a creature on a turn, you gain 1 surge. |
| 6 | You gain an edge on Might tests and the Knockback maneuver. |
| 8 (4th level) | The first time you push a creature on a turn, you gain 2 surges. |
| 10 (7th level) | You have a double edge on Might tests and the Knockback maneuver. |
| 12 (10th level) | Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Might score. |
Reaver Growing Ferocity Table¶
| Ferocity | Benefit |
|---|---|
| 2 | Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Agility score. |
| 4 | The first time you slide a creature on a turn, you gain 1 surge. |
| 6 | You gain an edge on Agility tests and the Knockback maneuver. |
| 8 (4th level) | The first time you slide a creature on a turn, you gain 2 surges. |
| 10 (7th level) | You have a double edge on Agility tests and the Knockback maneuver. |
| 12 (10th level) | Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Agility score. |