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Growing Ferocity

You gain certain benefits in combat based on the amount of ferocity you have (see 1st-Level Aspect Features for details). These benefits last until the end of your turn, even if a benefit would become unavailable to you because of the amount of ferocity you spend during your turn.

Some Growing Ferocity benefits can be applied only if you are a specific level or higher, with the level of those benefits noted in the various Growing Ferocity tables in this section.

Berserker Growing Ferocity Table
Ferocity Benefit
2 Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Might score.
4 The first time you push a creature on a turn, you gain 1 surge.
6 You gain an edge on Might tests and the Knockback maneuver.
8 (4th level) The first time you push a creature on a turn, you gain 2 surges.
10 (7th level) You have a double edge on Might tests and the Knockback maneuver.
12 (10th level) Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Might score.
Reaver Growing Ferocity Table
Ferocity Benefit
2 Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Agility score.
4 The first time you slide a creature on a turn, you gain 1 surge.
6 You gain an edge on Agility tests and the Knockback maneuver.
8 (4th level) The first time you slide a creature on a turn, you gain 2 surges.
10 (7th level) You have a double edge on Agility tests and the Knockback maneuver.
12 (10th level) Whenever you use a heroic ability, you gain 10 temporary Stamina. Additionally, whenever you make a power roll that imposes forced movement on a target, the forced movement distance gains a bonus equal to your Agility score.