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9th-Level Reaver Abilities

Choose one of the following abilities.

Primordial Bane (11 Ferocity)

You attune the target to be weaker to a specific element.

Magic, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Might:

  • ≤11: 11 + M damage
  • 12-16: 16 + M damage
  • 17+: 21 + M damage

Effect: Choose acid, cold, corruption, fire, lightning, poison, or sonic damage. The target loses any damage immunity to the chosen type and gains weakness 10 to the chosen type (save ends).

Shower of Blood (11 Ferocity)

You shock your foes with the brutality of your strike, resetting the balance of combat.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Might:

  • ≤11: 12 + M damage
  • 12-16: 18 + M damage
  • 17+: 24 + M damage

Effect: Each enemy within 5 squares of you is distracted until the end of the round. While a creature is distracted this way, they can't take triggered actions or free triggered actions, ability rolls made against them gain an edge, and their characteristic scores are considered 1 lower for the purpose of resisting potencies.