Signature Abilities¶
Choose two signature abilities from the following options. Signature abilities can be used at will. (Quick Build: Faster Than the Eye, Inertial Step.)
Dance of Blows¶
You strike everywhere at once, tricking an enemy into moving out of position.
Area, Psionic, Weapon Main action 📏 1 burst 🎯 Each enemy in the area Power Roll + Agility:
- ≤11: 3 damage
- 12-16: 4 damage
- 17+: 5 damage
Effect: You can slide one adjacent enemy up to a number of squares equal to your Intuition score.
Faster Than the Eye¶
You strike so quickly that your hands become a blur.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 Two creatures or objects Power Roll + Agility:
- ≤11: 4 damage
- 12-16: 5 damage
- 17+: 7 damage
Effect: You can deal damage equal to your Agility score to one creature or object adjacent to you.
Inertial Step¶
You flit about the battlefield and take an opportunistic strike.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 5 + A damage
- 12-16: 7 + A damage
- 17+: 10 + A damage
Effect: You can shift up to half your speed before or after you make this strike.
Joint Lock¶
You contort your enemy's body into a stance they struggle to escape from.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 4 + A damage; A < WEAK, grabbed
- 12-16: 7 + A damage; A < AVERAGE, grabbed
- 17+: 9 + A damage; A < STRONG, grabbed
Kinetic Strike¶
Your opponent staggers. They cannot ignore you.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 4 + A damage; taunted (EoT)
- 12-16: 5 + A damage; taunted (EoT), slide 1
- 17+: 6 + A damage; taunted (EoT), slide 2
Magnetic Strike¶
The force of your blow extends past the limits of your body, pulling your enemy closer.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 2 🎯 One creature Power Roll + Agility:
- ≤11: 5 + A psychic damage; vertical pull 1
- 12-16: 8 + A psychic damage; vertical pull 2
- 17+: 11 + A psychic damage; vertical pull 3
Phase Inversion Strike¶
You step momentarily out of phase as you pull an enemy through you.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 4 + A damage; push 2
- 12-16: 6 + A damage; push 4
- 17+: 8 + A damage; push 6
Effect: Before the push is resolved, you teleport the target to a square adjacent to you and opposite the one they started in. If the target can't be teleported this way, you can't push them.
Pressure Points¶
You strike at key nerve clusters to leave your foe staggered.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 4 + A damage; A < WEAK, weakened (save ends)
- 12-16: 7 + A damage; A < AVERAGE, weakened (save ends)
- 17+: 9 + A damage; A < STRONG, weakened (save ends)