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Signature Abilities

Choose two signature abilities from the following options. Signature abilities can be used at will. (Quick Build: Faster Than the Eye, Inertial Step.)

Dance of Blows

You strike everywhere at once, tricking an enemy into moving out of position.

Area, Psionic, Weapon Main action
📏 1 burst 🎯 Each enemy in the area

Power Roll + Agility:

  • ≤11: 3 damage
  • 12-16: 4 damage
  • 17+: 5 damage

Effect: You can slide one adjacent enemy up to a number of squares equal to your Intuition score.

Faster Than the Eye

You strike so quickly that your hands become a blur.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + Agility:

  • ≤11: 4 damage
  • 12-16: 5 damage
  • 17+: 7 damage

Effect: You can deal damage equal to your Agility score to one creature or object adjacent to you.

Inertial Step

You flit about the battlefield and take an opportunistic strike.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Agility:

  • ≤11: 5 + A damage
  • 12-16: 7 + A damage
  • 17+: 10 + A damage

Effect: You can shift up to half your speed before or after you make this strike.

Joint Lock

You contort your enemy's body into a stance they struggle to escape from.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Agility:

  • ≤11: 4 + A damage; A < WEAK, grabbed
  • 12-16: 7 + A damage; A < AVERAGE, grabbed
  • 17+: 9 + A damage; A < STRONG, grabbed
Kinetic Strike

Your opponent staggers. They cannot ignore you.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Agility:

  • ≤11: 4 + A damage; taunted (EoT)
  • 12-16: 5 + A damage; taunted (EoT), slide 1
  • 17+: 6 + A damage; taunted (EoT), slide 2
Magnetic Strike

The force of your blow extends past the limits of your body, pulling your enemy closer.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 2 🎯 One creature

Power Roll + Agility:

  • ≤11: 5 + A psychic damage; vertical pull 1
  • 12-16: 8 + A psychic damage; vertical pull 2
  • 17+: 11 + A psychic damage; vertical pull 3
Phase Inversion Strike

You step momentarily out of phase as you pull an enemy through you.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Agility:

  • ≤11: 4 + A damage; push 2
  • 12-16: 6 + A damage; push 4
  • 17+: 8 + A damage; push 6

Effect: Before the push is resolved, you teleport the target to a square adjacent to you and opposite the one they started in. If the target can't be teleported this way, you can't push them.

Pressure Points

You strike at key nerve clusters to leave your foe staggered.

Melee, Psionic, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Agility:

  • ≤11: 4 + A damage; A < WEAK, weakened (save ends)
  • 12-16: 7 + A damage; A < AVERAGE, weakened (save ends)
  • 17+: 9 + A damage; A < STRONG, weakened (save ends)