Signature Ability¶
Choose one signature ability from the following options. Signature abilities can be used at will. (Quick Build: Teamwork Has Its Place.)
Gasping in Pain¶
Your precise strikes let your allies take advantage of a target's agony.
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Agility:
- ≤11: 3 + A damage
- 12-16: 5 + A damage
- 17+: 8 + A damage; I < STRONG, prone
Effect: One ally within 5 squares of the target gains 1 surge.
I Work Better Alone¶
"It's better, just you and me. Isn't it?"
Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature Power Roll + Agility:
- ≤11: 3 + A damage
- 12-16: 6 + A damage
- 17+: 9 + A damage
Effect: If the target has none of your allies adjacent to them, you gain 1 surge before making the power roll.
Teamwork Has Its Place¶
You attack an enemy as an ally exposes their weakness.
Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature or object Power Roll + Agility:
- ≤11: 3 + A damage
- 12-16: 6 + A damage
- 17+: 9 + A damage
Effect: If any ally is adjacent to the target, you gain 1 surge before making the power roll.
You Were Watching the Wrong One¶
They can't watch both of you at once.
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Agility:
- ≤11: 3 + A damage
- 12-16: 5 + A damage
- 17+: 8 + A damage
Effect: As long as you have one or more allies within 5 squares of the target, you gain 1 surge. If you are flanking the target when you use this ability, choose one ally who is flanking with you. That ally also gains 1 surge.