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6th-Level Vanguard Abilities

Choose one of the following abilities.

Instant Retaliation (9 Focus)

You parry with almost supernatural speed.

Melee, Weapon Free triggered
📏 Melee 1 🎯 One ally

Trigger: A creature deals damage to the target.

Effect: The target takes half the damage. You then make a power roll against the triggering creature.

Power Roll + Might:

  • ≤11: A < WEAK, dazed (save ends)
  • 12-16: A < AVERAGE, dazed (save ends)
  • 17+: A < STRONG, dazed (save ends)
To Me Squad! (9 Focus)

You lead your allies in a charge.

Charge, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Might:

  • ≤11: 6 + M damage; one ally within 10 squares can use the Charge main action as a free triggered action, and can use a melee strike signature ability instead of a free strike for the charge
  • 12-16: 9 + M damage; one ally within 10 squares can use the Charge main action as a free triggered action, and can use a melee strike signature ability that gains an edge instead of a free strike for the charge
  • 17+: 13 + M damage; two allies within 10 squares can use the Charge main action as a free triggered action, and can each use a melee strike signature ability that gains an edge instead of a free strike for the charge

Effect: If the target is hit with two or more strikes as part of this ability and they have R < STRONG, they are dazed (save ends). If the target is reduced to 0 Stamina before one or both allies has made their strike, the ally or allies can pick a different target.