Skip to content
9th-Level Insurgent Abilities

Choose one of the following abilities.

Squad! Hit and Run! (11 Focus)

I had to pry this secret from the shadow colleges.

Ranged Main action
📏 Ranged 10 🎯 Self and two allies

Effect: Each target gains 2 surges, and can use a free triggered action to use a signature ability that gains an edge. After resolving their ability, each target can shift up to 2 squares and become hidden even if they have no cover or concealment, or if they are observed.

Their Lack of Focus Is Their Undoing (11 Focus)

You trick your enemies into attacking each other and leave them confused by the aftermath.

Magic, Ranged, Weapon Main action
📏 Ranged 10 🎯 Three enemies

Effect: Each target uses a signature ability against one or more targets of your choosing, with each ability automatically obtaining a tier 3 outcome on the power roll. After resolving the targets' abilities, you make a power roll against each original target.

Power Roll + Might:

  • ≤11: R < WEAK, dazed (save ends)
  • 12-16: R < AVERAGE, dazed (save ends)
  • 17+: R < STRONG, dazed (save ends)