Signature Abilities¶
Choose two signature abilities from the following options. Signature abilities can be used at will. (Quick Build: Incinerate, Kinetic Grip.)
Entropic Bolt¶
You advance an enemy's age for a moment.
Chronopathy, Psionic, Ranged, Strike Main action π Ranged 10 π― One creature or object Power Roll + Presence:
- β€11: 2 + P corruption damage; P < WEAK, slowed (save ends)
- 12-16: 3 + P corruption damage; P < AVERAGE, slowed (save ends)
- 17+: 5 + P corruption damage; P < STRONG, slowed (save ends)
Effect: The target takes an extra 1 corruption damage for each additional time they are targeted by this ability during the encounter.
Strained: You gain 1 clarity when you obtain a tier 2 or tier 3 outcome on the power roll.
Hoarfrost¶
You blast a foe with a pulse of cold energy.
Cryokinesis, Psionic, Ranged, Strike Main action π Ranged 10 π― One creature Power Roll + Reason:
- β€11: 2 + R cold damage; M < WEAK, slowed (EoT)
- 12-16: 4 + R cold damage; M < AVERAGE, slowed (EoT)
- 17+: 6 + R cold damage; M < STRONG, slowed (EoT)
Strained: You are slowed until the end of your next turn. Additionally, a target slowed by this ability is restrained instead.
Incinerate¶
The air erupts into a column of smokeless flame.
Area, Fire, Psionic, Pyrokinesis, Ranged Main action π 3 cube within 10 π― Each enemy in the area Power Roll + Reason:
- β€11: 2 fire damage
- 12-16: 4 fire damage
- 17+: 6 fire damage
Effect: A column of fire remains in the area until the start of your next turn. Each enemy who enters the area for the first time in a combat round or starts their turn there takes 2 fire damage.
Strained: The size of the cube increases by 2, but the fire disappears at the end of your turn.
Kinetic Grip¶
You lift and hurl your foe away from you.
Psionic, Ranged, Telekinesis Main action π Ranged 10 π― One creature or object Power Roll + Reason:
- β€11: Slide 2 + R
- 12-16: Slide 4 + R
- 17+: Slide 6 + R; prone
Strained: You must vertical push the target instead of sliding them.
Kinetic Pulse¶
The force of your mind hurls enemies backward.
Area, Psionic, Telepathy Main action π 1 burst π― Each enemy in the area Power Roll + Reason:
- β€11: 2 psychic damage
- 12-16: 5 psychic damage; push 1
- 17+: 7 psychic damage; push 2
Strained: The size of the burst increases by 2, and you are bleeding until the start of your next turn.
Materialize¶
You picture an object in your mind and give it formβdirectly above your opponent's head.
Psionic, Ranged, Resopathy, Strike Main action π Ranged 10 π― One creature or object Power Roll + Reason:
- β€11: 3 + R damage
- 12-16: 5 + R damage
- 17+: 8 + R damage
Effect: A worthless size 1M object drops onto the target to deal the damage, then rolls into an adjacent unoccupied space of your choice. The object is made of wood, stone, or metal (your choice).
Strained: The object explodes after the damage is dealt, and each creature adjacent to the target takes damage equal to your Reason score. You also take damage equal to your Reason score that can't be reduced in any way.
Optic Blast¶
Your eyes emit rays of powerful enervating force.
Metamorphosis, Psionic, Ranged, Strike Main action π Ranged 10 π― One creature or object Power Roll + Reason:
- β€11: 2 + R damage; M < WEAK, prone
- 12-16: 4 + R damage; M < AVERAGE, prone
- 17+: 6 + R damage; M < STRONG, prone
Effect: When targeting an object with a solid reflective surface or a creature carrying or wearing such an object (such as a mirror, an unpainted metal shield, or shiny metal plate armor), you can target one additional creature or object within 3 squares of the first target.
Strained: You gain 1 surge that you can use immediately, and you take damage equal to your Reason score that can't be reduced in any way.
Spirit Sword¶
You form a blade of mind energy and stab your target, invigorating yourself.
Animapathy, Melee, Psionic, Strike Main action π Melee 2 π― One creature or object Power Roll + Presence:
- β€11: 3 + P damage
- 12-16: 6 + P damage
- 17+: 9 + P damage
Effect: You gain 1 surge.
Strained: The target takes an extra 3 damage. You also take 3 damage that can't be reduced in any way.