Skip to content
2nd-Level Chronopathy Ability

Choose one of the following abilities.

Applied Chronometrics (5 Clarity)

Time slows down around you. Your heartbeat is the only gauge of the extra moments you've gained.

Chronopathy, Psionic, Ranged Maneuver
📏 Ranged 10 🎯 Special

Power Roll + Presence:

  • ≤11: You target two creatures, one of which can be you.
  • 12-16: You target three creatures, one of which can be you.
  • 17+: You target four creatures, one of which can be you.

Effect: Until the start of your next turn, each target gains a +5 bonus to speed, they can't be made dazed, and they can use an additional maneuver on their turn. If a target is already dazed, that condition ends for them.

Strained: Your speed is halved until the end of the encounter.

Slow (5 Clarity)

Perhaps they wonder why everyone else is moving so quickly?

Chronopathy, Psionic, Ranged Maneuver
📏 Ranged 10 🎯 Three creatures or objects

Power Roll + Presence:

  • ≤11: The target's speed is halved (save ends), or if P < WEAK, the target is slowed (save ends).
  • 12-16: The target is slowed (save ends), or if P < AVERAGE, the target's speed is 0 (save ends).
  • 17+: The target is slowed (save ends), or if P < STRONG, the target's speed is 0 (save ends).

Effect: A target can't use triggered actions while their speed is reduced this way.

Strained: The potency of this ability increases by 1 and you take 1d6 damage. At the start of each combat round while any target is affected by this ability, you take 1d6 damage. You can end the effect on all affected targets at any time (no action required).