6th-Level Chronopathy Abilities¶
Choose one of the following abilities.
Fate (9 Clarity)¶
Your foe gets a glimpse of how it will end for them.
Chronopathy, Psionic, Melee Main action 📏 Melee 2 🎯 One enemy Effect: The target has damage weakness 5 until the end of your next turn. Whenever the target takes damage while they have this weakness, they are knocked prone.
Strained: This ability gains the Strike keyword as the vision hurts the target's psyche. You make a power roll, then are weakened (save ends).
Power Roll + Presence:
- ≤11: 8 + P psychic damage
- 12-16: 13 + P psychic damage
- 17+: 17 + P psychic damage
Stasis Field (9 Clarity)¶
Keep everything as it was. Ignore everything that will be.
Area, Chronopathy, Psionic, Ranged Main action 📏 4 cube within 10 🎯 Each creature and object in the area Effect: The area is frozen in time until the start of your next turn. Each object in the area is restrained and can't fall until the effect ends. Until the effect ends, creatures in the area who are reduced to 0 Stamina or would die stay alive, and objects in the area that are reduced to 0 Stamina remain undestroyed.
Make a power roll that targets each enemy in the area.
Power Roll + Presence:
- ≤11: P < WEAK, the target is slowed until the effect ends
- 12-16: P < AVERAGE, the target's speed is 0 until the effect ends
- 17+: P < STRONG, the target is restrained until the effect ends
Strained: Any creature or object force moved in the area takes 2 corruption damage for each square of the area they enter. Creatures and objects restrained in the area can be force moved. You are restrained until the effect ends.