6th-Level Telepathy Abilities¶
Choose one of the following abilities.
Synaptic Conditioning (9 Clarity)¶
It's a subtle mindset shift. It's not that they're your enemyβyou just don't like them!
Psionic, Melee, Strike, Telepathy Main action π Melee 2 π― One creature Power Roll + Reason:
- β€11: 10 psychic damage; the target takes a bane on ability rolls made to harm you or your allies (save ends)
- 12-16: 14 psychic damage; the target has a double bane on ability rolls made to harm you or your allies (save ends)
- 17+: 20 psychic damage; the target considers you and your allies to be their allies when using abilities and features (save ends)
Strained: While the target is under this effect, you no longer consider your enemies to be your enemies when using your abilities and features.
Synaptic Dissipation (9 Clarity)¶
You manipulate your enemies' minds and make them wonder if you were ever really there in the first place.
Psionic, Ranged, Strike, Telepathy Maneuver π Ranged 10 π― Special Effect: You target a number of creatures with this ability determined by the outcome of your power roll. You and your allies are invisible to each target until the start of your next turn.
Power Roll + Reason:
- β€11: Two creatures
- 12-16: Three creatures
- 17+: Five creatures
Strained: The effect ends early if you take damage from an enemy's ability.