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Rival Tactician
Humanoid, Rival - Level 5 Elite Artillery EV 28
1M
Size
5
Speed
120
Stamina
2
Stability
7
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+3
Might
0
Agility
+2
Reason
0
Intuition
+1
Presence

🏹 Mark Targets (Signature Ability)

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 Two creatures or objects

Power Roll + 3:

  • ≤11: 10 damage
  • 12-16: 15 damage
  • 17+: 18 damage

3 Malice: Two allies within distance can use a signature ability against the same target.

🏹 Preserve and Protect (3 Malice)

Ranged, Strike, Weapon Main action
📏 Ranged 5 🎯 One creature or object

Power Roll + 3:

  • ≤11: 11 damage; M < 1 weakened (save ends)
  • 12-16: 16 damage; M < 2 weakened (save ends)
  • 17+: 21 damage; M < 3 weakened (save ends)

Effect: One ally adjacent to the target regains 7 Stamina.

❗️ Take the Opening

Ranged Triggered action
📏 Ranged 10 🎯 The triggering enemy

Trigger: An enemy within distance willingly moves.

Effect: At any point during the movement, the tactician and one ally within distance can each make a free strike against the target.

⭐️ Rivalry

At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.