Heroic Abilities¶
You call upon a number of heroic abilities, all of them bound to your wrath.
3-Wrath Ability¶
Choose one heroic ability from the following options, each of which costs 3 wrath to use. (Quick Build: The Gods Punish and Defend.)
Behold a Shield of Faith! (3 Wrath)¶
A mighty blow turns your foe's vitality into a holy light that envelops you and an ally, discouraging enemies who might attack you.
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Might:
- ≤11: 3 + M holy damage
- 12-16: 6 + M holy damage
- 17+: 9 + M holy damage
Effect: Until the start of your next turn, enemies take a bane on ability rolls made against you or any ally adjacent to you.
Driving Assault (3 Wrath)¶
As you force your enemy back with your weapon, you use your faith to stay close.
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Might:
- ≤11: 3 + M damage; push 1
- 12-16: 6 + M damage; push 3
- 17+: 9 + M damage; push 5
Effect: You can shift up to your speed in a straight line toward the target after pushing them.
The Gods Punish and Defend (3 Wrath)¶
You channel holy energy to smite a foe and heal an ally.
Magic, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Might:
- ≤11: 5 + M holy damage
- 12-16: 8 + M holy damage
- 17+: 11 + M holy damage
Effect: You can spend a Recovery to allow yourself or one ally within 10 squares to regain Stamina equal to your recovery value.
Repent! (3 Wrath)¶
You conjure memories of their sins to harry your foes.
Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 One creature Power Roll + Presence:
5-Wrath Ability¶
Choose one heroic ability from the following options, each of which costs 5 wrath to use. (Quick Build: Purifying Fire.)
Arrest (5 Wrath)¶
"I got you, you son of a bitch."
Magic, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Might:
Effect: If the target makes a strike against a creature while grabbed this way, you can spend 3 wrath to deal holy damage to them equal to your Presence score, then change the target of the strike to another target within the strike's distance.
Behold the Face of Justice! (5 Wrath)¶
You attack a foe and your enemies behold a vision of the true nature of your resolve.
Magic, Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature Power Roll + Might:
- ≤11: 3 + M holy damage; if the target has P < WEAK, each enemy within 2 squares of them is frightened of you (save ends)
- 12-16: 5 + M holy damage; if the target has P < AVERAGE, each enemy within 2 squares of them is frightened of you (save ends)
- 17+: 8 + M holy damage; if the target has P < STRONG, each enemy within 2 squares of them is frightened of you (save ends)
Effect: Each enemy frightened this way is pushed up to 2 squares away from the target and takes psychic damage equal to your Presence score.
Censored (5 Wrath)¶
Judged and sentenced.
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Might:
- ≤11: 2 + M holy damage
- 12-16: 3 + M holy damage
- 17+: 5 + M holy damage
Effect: When a target who is not a leader or solo creature is made winded by this ability, they are reduced to 0 Stamina.
Purifying Fire (5 Wrath)¶
The gods judge, fire cleanses.
Magic, Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature Power Roll + Might:
- ≤11: 5 + M holy damage; M < WEAK, the target has fire weakness 3 (save ends)
- 12-16: 9 + M holy damage; M < AVERAGE, the target has fire weakness 5 (save ends)
- 17+: 12 + M holy damage; M < STRONG, the target has fire weakness 7 (save ends)
Effect: While the target has fire weakness from this ability, you can choose to have your abilities deal fire damage to the target instead of holy damage.