Elemental Specialization¶
Through your studies, you know and can manipulate the seven primal elements of the timescape:
- Air is the element of movement. Air abilities allow you to manipulate speed, quickness, flight, and breath.
- Earth is the element of permanence. Earth abilities bolster your body and grant the power to permanently create and shape physical terrain.
- Fire is the element of destruction. Fire abilities devastate enemies and melt objects to slag.
- Green is the element of creation and growth. Green abilities make and manipulate plants, fungi, and other forms of life to hamper foes and nourish your allies.
- Rot is the element of decay. Rot abilities harm and debuff enemies.
- Void is the element of the mystery. Void abilities warp space and reality, allowing you to teleport, create illusions, and make things incorporeal.
- Water is the element of change. Water abilities enhance your allies' power, and alter your enemies' power for the worse.
You choose an elemental specialization from the following options: earth, fire, green, or void. Your elemental specialization is your subclass, and your choice of specialization determines many of the features you'll gain as you gain new levels, including one of the following benefits. (Other elemental specializations will be featured in future products.) (Quick Build: Fire.)
Earth: Acolyte of Earth¶
You harness the flow of earth magic to become harder to move. Whenever you use an ability that has the Earth and Magic keywords, your stability increases by 1 until the start of your next turn. This benefit is cumulative.
Fire: Acolyte of Fire¶
You become an expert at wielding destructive flames. Your abilities that have the Fire and Magic keywords gain a +1 bonus to rolled damage. Your Hurl Element ability (see below) also gains this bonus when you use it to deal fire damage.
Green: Acolyte of the Green¶
You harness the residual magic from your green spells to bolster yourself and your allies. Whenever you deal damage to one or more creatures using an ability that has the Green and Magic keywords and that costs essence to use (see below), you or one creature within 10 squares of you gains temporary Stamina equal to your Reason score.
Void: Acolyte of the Mystery¶
You use your immersion in the mystery of void magic to expand the reach of that magic better than other mages. The distance of all your abilities that have the Magic, Ranged, and Void keywords increases by 2 squares.