Enchantment¶
You weave an elemental enchantment into your body that enhances your statistics. Choose one of the following enchantments. You can change your enchantment and ward (see Elementalist Ward below) by performing a complex ritual as a respite activity. (Quick Build: Enchantment of Destruction.)
Enchantment of Battle¶
You can wear light armor and wield light weapons effectively, even though you don't have a kit. While you wear light armor, you gain a +3 bonus to Stamina, and that bonus increases by 3 at 4th, 7th, and 10th levels. While you wield a light weapon, you gain a +1 damage bonus with weapon abilities, including free strikes. You can use light armor treasures and light weapon treasures.
If you have a kit, you can't take this enchantment.
Enchantment of Celerity¶
You gain a +1 bonus to speed and to the distance you can shift when you take the Disengage move action.
Enchantment of Destruction¶
You gain a +1 bonus to rolled damage with magic abilities.
Enchantment of Distance¶
You have a +2 bonus to the distance of your ranged magic abilities.
Enchantment of Permanence¶
You gain a +6 bonus to Stamina, and this bonus increases by 6 at 4th, 7th, and 10th levels. Additionally, you gain a +1 bonus to stability.