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Specialization Triggered Action

Your elemental specialization grants you a triggered action, as shown on the Specialization Triggered Actions table.

Elemental Specialization Triggered Actions Table
Specialization Triggered Action
Earth Skin Like Castle Walls
Fire Explosive Assistance
Green Breath of Dawn Remembered
Void Subtle Relocation
Breath of Dawn Remembered

The power you channel grants the ability to get back in the fight.

Green, Magic, Ranged Triggered
📏 Ranged 10 🎯 Self or one ally

Trigger: The target starts their turn or takes damage.

Effect: The target can spend a Recovery.

Spend 1+ Essence: The target can spend an additional Recovery for each essence spent.

Explosive Assistance

You add a little magic to an ally's aggression at just the right time.

Fire, Magic, Ranged Triggered
📏 Ranged 10 🎯 Self or one ally

Trigger: The target force moves a creature or object.

Effect: The forced movement distance gains a bonus equal to your Reason score.

Spend 1 Essence: The forced movement distance gains a bonus equal to twice your Reason score instead.

Skin Like Castle Walls

You cover yourself or an ally in protective stone.

Earth, Magic, Ranged Triggered
📏 Ranged 10 🎯 Self or one ally

Trigger: The target takes damage.

Effect: The target takes half the damage.

Spend 1 Essence: If the damage has any potency effects associated with it, the potency is reduced by 1 for the target.

Subtle Relocation

You call on the void to swallow and spit out an ally.

Magic, Ranged, Void Triggered
📏 Ranged 10 🎯 Self or one ally

Trigger: The target starts their turn, moves, or is force moved.

Effect: You teleport the target up to a number of squares equal to your Reason score. If the target moves to trigger this ability, you can teleport them at any point during the move.

Spend 1 Essence: You teleport the target up to a number of squares equal to twice your Reason score instead.