Specialization Triggered Action¶
Your elemental specialization grants you a triggered action, as shown on the Specialization Triggered Actions table.
Elemental Specialization Triggered Actions Table¶
| Specialization | Triggered Action |
|---|---|
| Earth | Skin Like Castle Walls |
| Fire | Explosive Assistance |
| Green | Breath of Dawn Remembered |
| Void | Subtle Relocation |
Breath of Dawn Remembered¶
The power you channel grants the ability to get back in the fight.
Green, Magic, Ranged Triggered 📏 Ranged 10 🎯 Self or one ally Trigger: The target starts their turn or takes damage.
Effect: The target can spend a Recovery.
Spend 1+ Essence: The target can spend an additional Recovery for each essence spent.
Explosive Assistance¶
You add a little magic to an ally's aggression at just the right time.
Fire, Magic, Ranged Triggered 📏 Ranged 10 🎯 Self or one ally Trigger: The target force moves a creature or object.
Effect: The forced movement distance gains a bonus equal to your Reason score.
Spend 1 Essence: The forced movement distance gains a bonus equal to twice your Reason score instead.
Skin Like Castle Walls¶
You cover yourself or an ally in protective stone.
Earth, Magic, Ranged Triggered 📏 Ranged 10 🎯 Self or one ally Trigger: The target takes damage.
Effect: The target takes half the damage.
Spend 1 Essence: If the damage has any potency effects associated with it, the potency is reduced by 1 for the target.
Subtle Relocation¶
You call on the void to swallow and spit out an ally.
Magic, Ranged, Void Triggered 📏 Ranged 10 🎯 Self or one ally Trigger: The target starts their turn, moves, or is force moved.
Effect: You teleport the target up to a number of squares equal to your Reason score. If the target moves to trigger this ability, you can teleport them at any point during the move.
Spend 1 Essence: You teleport the target up to a number of squares equal to twice your Reason score instead.